Amazonas

This game takes place on a checkered board of any shape and size you wish (it can be a chess or checkers board, but a 10×10 board is usually used). Each player has a few pieces, all the same, the Amazons. Each move consists of moving an Amazon, which moves like a chess queen, and then immediately shooting towards any (empty) square on the board that can be reached from the square where the displaced piece arrived; the square reached becomes permanently unavailable to both players. It is not even possible to jump over it. There are no captures. Since a square disappears from the board with each move, the game must end. The player who finds himself deprived of legal moves loses.

References

  1. Theodore Tegos, The Game of Amazons
How to make records

To record a game of Amazonas we use algebraic notation. Each column of the board is referenced by a letter, the until j, and each horizontal line corresponds to a number, from 1 to 10. A move is completely described if the move number, the starting square of the displaced piece, and the arrival square are indicated, separated by a “–”, followed by the destroyed square, ending with “;”.

White is assumed to play first.

For example, the diagram below shows the board after each player has made a move. The two moves were as follows:

1.d1–d5,g8; g10–d7,h3;

More information

January 1st Article