Amazonas
This game takes place on a checkered board of any shape and size you wish (it can be a chess or checkers board, but a 10×10 board is usually used). Each player has a few pieces, all the same, the Amazons. Each move consists of moving an Amazon, which moves like a chess queen, and then immediately shooting towards any (empty) square on the board that can be reached from the square where the displaced piece arrived; the square reached becomes permanently unavailable to both players. It is not even possible to jump over it. There are no captures. Since a square disappears from the board with each move, the game must end. The player who finds himself deprived of legal moves loses.

References
- Theodore Tegos, The Game of Amazons
How to make records
To record a game of Amazonas we use algebraic notation. Each column of the board is referenced by a letter, the until j, and each horizontal line corresponds to a number, from 1 to 10. A move is completely described if the move number, the starting square of the displaced piece, and the arrival square are indicated, separated by a “–”, followed by the destroyed square, ending with “;”.
White is assumed to play first.
For example, the diagram below shows the board after each player has made a move. The two moves were as follows:
1.d1–d5,g8; g10–d7,h3;
