{"id":6220,"date":"2024-06-12T01:10:46","date_gmt":"2024-06-12T00:10:46","guid":{"rendered":"https:\/\/ludicum.org\/?p=6220"},"modified":"2025-03-05T13:28:27","modified_gmt":"2025-03-05T13:28:27","slug":"cgtc-v","status":"publish","type":"post","link":"https:\/\/ludicum.org\/en\/cgtc-v\/","title":{"rendered":"CGTC V"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; make_equal=&#8221;on&#8221; use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;1&#8243; specialty=&#8221;on&#8221; background_color_2=&#8221;gcid-e428b4a0-8f75-478b-bc91-d4c919946667&#8243; padding_top_1=&#8221;0px&#8221; padding_top_2=&#8221;20px&#8221; padding_right_1=&#8221;0px&#8221; padding_right_2=&#8221;15px&#8221; padding_bottom_1=&#8221;0px&#8221; padding_bottom_2=&#8221;40px&#8221; padding_left_1=&#8221;0px&#8221; padding_left_2=&#8221;15px&#8221; padding_top_bottom_link_1=&#8221;false&#8221; padding_top_bottom_link_2=&#8221;false&#8221; padding_left_right_link_1=&#8221;false&#8221; padding_left_right_link_2=&#8221;false&#8221; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; max_width=&#8221;100%&#8221; inner_width=&#8221;100%&#8221; inner_max_width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|false|false&#8221; custom_padding=&#8221;0px|0px|0px|0px|false|false&#8221; border_width_top=&#8221;7px&#8221; border_color_top=&#8221;gcid-e428b4a0-8f75-478b-bc91-d4c919946667&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{%22gcid-e428b4a0-8f75-478b-bc91-d4c919946667%22:%91%22border_color_top%22,%22background_color_2%22%93}&#8221;][et_pb_column type=&#8221;3_4&#8243; specialty_columns=&#8221;3&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_row_inner use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;1&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; max_width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|false|false&#8221; custom_padding=&#8221;40px|40px|10px|40px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column_inner saved_specialty_column_type=&#8221;3_4&#8243; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px|0px|0px|0px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_heading title=&#8221;Combinatorial Game Theory Colloquium V&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; title_text_color=&#8221;#f29062&#8243; title_font_size=&#8221;22px&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_heading title=&#8221;(Lisbon, January 31 &#8211; February 2, 2025)&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; title_level=&#8221;h6&#8243; custom_margin=&#8221;-5px||||false|false&#8221; custom_padding=&#8221;0px||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; text_orientation=&#8221;justified&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify;\"><b><span lang=\"EN-US\">Combinatorial Game Theory<\/span><\/b><span lang=\"EN-US\">\u00a0(CGT) is a branch\u00a0of mathematics<span>\u00a0<\/span><\/span><span lang=\"EN-US\">that focuses on the study of<span>\u00a0<\/span><\/span><b><span lang=\"EN-US\">sequential games\u00a0with perfect information<\/span><\/b><span lang=\"EN-US\">.<span>\u00a0<\/span><\/span><span lang=\"EN-US\">These games encompass<span>\u00a0<\/span><\/span><span lang=\"EN-US\">well-known rulesets such as Amazons,\u00a0Clobber, Domineering, Hackenbush, Konane,\u00a0Nim, Octal Games, Wythoff\u2019s Nim.\u00a0<\/span><span lang=\"EN-US\">Following John Conway&#8217;s seminal work,<\/span><span lang=\"EN-US\">\u00a0<i>On Numbers and Games\u00a0<\/i>(1976), Elwyn Berlekamp, John Conway, and Richard Guy<span>\u00a0<\/span><\/span><span lang=\"EN-US\">authored<span>\u00a0<\/span><\/span><span lang=\"EN-US\">\u00a0\u201cthe book\u201d\u00a0<i>Winning Ways\u00a0<\/i>(1982)<\/span><span lang=\"EN-US\"><span>\u00a0<\/span>, which presents a unified<span>\u00a0<\/span><\/span><span lang=\"EN-US\">mathematical\u00a0theory t<\/span><span lang=\"EN-US\">o analyze a wide range of<\/span><span lang=\"EN-US\"><span>\u00a0<\/span>combinatorial rulesets.<span>\u00a0<\/span><\/span><span lang=\"EN-US\">Additionally,<span>\u00a0<\/span><\/span><i><span lang=\"EN-US\">Lessons in Play<\/span><\/i><span lang=\"EN-US\">\u00a0(2007), by Michael Albert, David Wolfe, and Richard Nowakowski, and\u00a0<i>Combinatorial Game Theory<\/i>\u00a0(2013), by Aaron Siegel<\/span><span lang=\"EN-US\"><span>\u00a0<\/span>are essential readings on the subject.\u00a0<\/span><\/p>\n<p style=\"font-weight: 400;\"><strong><span style=\"font-weight: inherit; font-style: inherit;\">Combinatorial Game Theory Colloquia<\/span><\/strong><span style=\"font-weight: inherit; font-style: inherit;\">\u00a0are held every two years, in Portugal. Associa\u00e7\u00e3o Ludus will organize in Lisbon, Portugal, the fifth edition of the CGTC,\u00a0<\/span><strong><span style=\"font-weight: inherit; font-style: inherit;\">January 31 &#8211; February 02, 2025<\/span><\/strong><span style=\"font-weight: inherit; font-style: inherit;\">,<\/span><span style=\"font-weight: inherit; font-style: inherit;\">\u00a0with support of Centro de Matem\u00e1tica Aplicada \u00e0 Previs\u00e3o e Decis\u00e3o Econ\u00f3mica, Centro de Matem\u00e1tica e Aplica\u00e7\u00f5es (NovaMath, FCT NOVA), and Sociedade Portuguesa de Matem\u00e1tica.\u00a0<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: inherit; font-style: inherit;\">The meeting will take place at\u00a0<span>\u00a0<\/span><a href=\"https:\/\/novamath.fct.unl.pt\/\" style=\"font-weight: inherit; font-style: inherit;\">Faculdade de Ci\u00eancias e Tecnologia Universidade Nova de Lisboa<\/a>, Campus de Caparica, 2829-516 Caparica, Portugal.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: inherit; font-style: inherit;\">See a map<span>\u00a0<\/span><a href=\"https:\/\/www.google.com\/maps\/place\/Faculdade+de+Ci%C3%AAncias+e+Tecnologia+da+Universidade+Nova+de+Lisboa\/@38.6611525,-9.205365,17z\/data=!4m6!3m5!1s0xd1ecb2aad877771:0xecf5d74bdcdaaa57!8m2!3d38.6611525!4d-9.205365!16s%2Fm%2F027hql5?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">here<\/a>.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: inherit; font-style: inherit;\"><\/span><\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/poster_cgtcV.jpg&#8221; title_text=&#8221;Screenshot&#8221; align=&#8221;center&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;||60px||false|false&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;||30px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h5><span>REGISTRATION<\/span><\/h5>\n<p><span>For informations about submissions and registrations, just mail us:\u00a0<\/span><strong><span><a href=\"mailto:cgtc@cgtc.eu\" needshandler=\"needsHandler\" target=\"_blank\" rel=\"noopener\">cgtc@cgtc.eu<\/a><\/span><\/strong><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h5><span>PROGRAM<\/span><\/h5>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: inherit; font-style: inherit;\"><strong>Standard Talks, Mornings (9:30-13:15)\u00a0 &#8212; Amphitheater 203 in Building IV<\/strong><br \/><b><strong style=\"font-style: inherit;\"><br \/>Working Sessions, Afternoons (15:00-18:00) &#8212;\u00a0Rooms 112 and 115, and Amphitheater 202 in Building IV<\/strong><\/b><\/span><\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\"><br \/>List of participants:\u00a0<\/strong><\/b><span style=\"font-weight: inherit; font-style: inherit;\">Alda Carvalho, Alfie Davies, Anjali Bhagat, Ankita Dargad, Balaji Rohidas Kadam, Bernhard von Stengel, Bojan Ba\u0161i\u0107, Carlos Pereira dos Santos, Colin Wright,\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">Craig Tennenhouse, Dennis Clemens, Ethan Saunders, Fran\u00e7ois Carret, Harman Agrawal, Hideki Tsuiki, Hikaru Manabe, Hiroki Inazu, Hironori Kiya, Hiyu Inoue, Jo\u00e3o Pedro Neto,\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">Jorge Nuno Silva, Kanae Yoshiwatari, Koki Suetsugu, Kosaku Watanabe, Kyle Burke, Luka Sen, Martin Mueller, Mathieu Dufour, Michael Fisher, Milos Stojakovic,\u00a0 Nikolina Miholjcic, Nina Miholjcic, Paul Ellis,\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">Prem Kant, Radojka Ciganovi\u0107, Richard Nowakowski, Ryan Dinh, Shun-ichi Kimura,\u00a0 Svenja Huntemann, Takahiro Yamashita, Thotsaporn Aek Thanitapinonda, Tiago Hirth,\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">Tomoaki Abuku, Urban Larsson, Vlado Uljarevi\u0107, Vuka\u0161in \u0110inovi\u0107, Yannick Mogge.<\/span><\/p>\n<p><strong><\/strong><\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/ProgramCGTCV-actualizado.png&#8221; title_text=&#8221;ProgramCGTCV-actualizado&#8221; align=&#8221;center&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;20px||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_tabs _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;20px||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_tab title=&#8221;Organization&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Scientific Committee<\/h3>\n<p><span><strong><a href=\"https:\/\/www.ams.org\/publications\/authors\/books\/postpub\/gsm-146\" target=\"_blank\" rel=\"noopener\"><\/a><a href=\"https:\/\/www.ams.org\/publications\/authors\/books\/postpub\/gsm-146\">Aaron Siegel<\/a>, <\/strong>San Francisco, California<strong><a href=\"https:\/\/www.ams.org\/publications\/authors\/books\/postpub\/gsm-146\" target=\"_blank\" rel=\"noopener\"><br \/><\/a><a href=\"https:\/\/paginapessoal.uab.pt\/accarvalho\" target=\"_blank\" rel=\"noopener\">Alda Carvalho<\/a>,\u00a0<\/strong>DCeT, ABERTA University &amp; CEMAPRE-ISEG Research, ULISBOA<strong><a href=\"https:\/\/www.ams.org\/publications\/authors\/books\/postpub\/gsm-146\" target=\"_blank\" rel=\"noopener\"><br \/><\/a><a href=\"http:\/\/www.maths.lse.ac.uk\/personal\/stengel\/\">Bernhard von Stengel<\/a>, <\/strong>London School of Economics and Political Science<strong><br \/><a href=\"https:\/\/sites.google.com\/site\/cpshomepage\/\" target=\"_blank\" rel=\"noopener\">Carlos Pereira dos Santos<\/a>, <\/strong>Center for Mathematics and Applications (NovaMath), FCT NOVA<strong><br \/><a href=\"https:\/\/perso.liris.cnrs.fr\/eric.duchene\/index_en.html\">Eric Duchene<\/a>, <\/strong>IUT Lyon 1, LIRIS lab.<strong><br \/><a href=\"http:\/\/www.di.fc.ul.pt\/~jpn\/\" target=\"_blank\" rel=\"noopener\">Jo\u00e3o Pedro Neto<\/a>, <\/strong>University of Lisbon<strong><br \/><a href=\"http:\/\/jnsilva.ludicum.org\/\" target=\"_blank\" rel=\"noopener\">Jorge Nuno Silva<\/a>, <\/strong>University of Lisbon<strong><br \/><a href=\"https:\/\/sites.google.com\/site\/kokisuetsugu2\/koki-suetsugus-webpage\" target=\"_blank\" rel=\"noopener\">Koki Suetsugu<\/a>, <\/strong>Waseda University<strong><br \/><a href=\"https:\/\/people.dmi.uns.ac.rs\/~milosst\/\" target=\"_blank\" rel=\"noopener\">Milos Stojakovic<\/a>, <\/strong>University of Novi Sad<strong><br \/><a href=\"http:\/\/www.mscs.dal.ca\/~rjn\/Home.html\" target=\"_blank\" rel=\"noopener\">Richard Nowakowski<\/a>, <\/strong>Dalhousie University<strong><br \/><a href=\"http:\/\/urbanlarsson.mine.nu\/\" target=\"_blank\" rel=\"noopener\">Urban Larsson<\/a>, <\/strong>Indian Institute of Technology Bombay<\/span><\/p>\n<ul type=\"square\"><\/ul>\n<h3>Organizing Committee<\/h3>\n<p style=\"text-align: left;\"><span><a href=\"https:\/\/paginapessoal.uab.pt\/accarvalho\" target=\"_blank\" rel=\"noopener\"><strong>Alda Carvalho<\/strong><\/a>,\u00a0<\/span><span>DCeT, ABERTA University &amp; CEMAPRE-ISEG Research, ULISBOA<\/span><br \/><span><a href=\"https:\/\/sites.google.com\/site\/cpshomepage\/\" target=\"_blank\" rel=\"noopener\"><strong>Carlos Pereira dos Santos<\/strong><\/a>, Center for Mathematics and Applications (NovaMath), FCT NOVA<\/span><br \/><span><a href=\"http:\/\/jnsilva.ludicum.org\/\" target=\"_blank\" rel=\"noopener\"><strong>Jorge Nuno Silva<\/strong><\/a><strong>,<\/strong> University of Lisbon<\/span><br \/><span><a href=\"https:\/\/ciuhct.org\/membros\/tiago-hirth\" target=\"_blank\" rel=\"noopener\"><strong>Tiago Hirth<\/strong><\/a>, Ludus Association<\/span><\/p>\n<p>[\/et_pb_tab][et_pb_tab title=&#8221;Abstracts&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Alda Carvalho<\/strong><\/b>, DCeT-Aberta University &amp; CEMAPRE\/ISEG Research-University of Lisbon, Portugal<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0 Cyclic impartial games with carry-on moves (<b><strong style=\"font-style: inherit;\">Part I<\/strong><\/b>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In an impartial combinatorial game, both players have the same options in the game and all its subpositions. The classical Sprague-Grundy Theory was developed for short impartial games, where players have a finite number of options, there are no special moves, and an infinite run is not possible. Subsequently, many generalizations have been proposed, particularly the Smith-Frankel-Perl Theory for games where the infinite run is possible, and the Larsson-Nowakowski-Santos Theory able of dealing with entailing moves.This talk presents a generalization that combines these two theories, making it suitable for analyzing cyclic impartial games with carry-on moves, which are particular cases of entailing moves where the entailed player has no freedom\u00a0of choice in their response.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Carlos Pereira dos Santos, Koki Suetsugu, Richard J. Nowakowski, Tomoaki Abuku, and Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Alfie Davies<\/strong>,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Memorial University<\/span><span style=\"font-weight: inherit; font-style: inherit;\">, Canada<\/span><\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">What if winning moves are banned?<\/span><\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Learning the winning strategy for a game like Nim can make it less fun to play. But what if we play these games with the following alteration: we are not allowed to make a move which would have been winning before. Can we leverage our knowledge of the strategy for the original game to play this new paradigm well?<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Ankita Dargad<\/strong>, Indian Institute of Technology Bombay, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Thermograph invariance for certain games<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In the context of disjunctive sums of combinatorial games, a natural question arises: Is it advantageous\u00a0to play first in a specific component? And if so, can this advantage be quantified? Temperature\u00a0theory seeks to answer this by measuring the incentive to move first. A key tool in this theory is the\u00a0thermograph &#8211; a geometric representation that often simplifies the computation of a game&#8217;s temperature.\u00a0For the Robin Hood game, an instance of the cumulative game: Wealth Nim (<a href=\"https:\/\/arxiv.org\/abs\/2005.06326\" style=\"font-weight: inherit; font-style: inherit;\">arXiv:2005.06326<\/a>), the\u00a0canonical forms become overwhelmingly large and lack discernible patterns. However, the thermographs\u00a0for Robin Hood reveal a surprising regularity, exhibiting only a limited number of shapes as the heap\u00a0sizes increase. This invariance was uncovered through an exploration of the monotonicity of the stops\u00a0of the game&#8217;s options and the evolving shapes of its thermographs. This discovery leads to a compelling\u00a0question: under what general conditions does this thermograph invariance hold?<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Urban Larsson and Niranjan Balachandran)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Anjali Bhagat<\/strong><\/b>, Indian Institute of Technology Bombay, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Fork positions and 2-dimensional toppling dominoes<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Toppling Dominoes is known as a one-dimensional combinatorial\u00a0game where the dominoes are arranged in a straight line. This project\u00a0introduces fork positions where the dominoes are placed in a 2-dimensional\u00a0plane. We define the rules for 2-dimensional fork positions in Toppling\u00a0Dominoes. We explore how fork positions are different from 1-dimensional\u00a0Toppling Dominoes. We prove that doubling a single domino to make the\u00a0position two-dimensional favors the player whose domino was doubled. The\u00a0game values become incomparable in the case of the neutral green domino.\u00a0We also prove that when we make two 1-dimensional games into a fork position\u00a0again, it favors the player whose domino was used to make the fork.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Balaji Rohidas Kadam<\/strong><\/b>,\u00a0 Indian Institute of Technology Madras, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Kotzig&#8217;s Nim under mis\u00e8re play<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We study Kotzig&#8217;s Nim game, a combinatorial game played on a directed\u00a0cycle with labeled vertices, inspired by the geography game. In Kotzig&#8217;s Nim,\u00a0two players take turns moving a token that starts at one node of the cycle, advancing it clockwise around a circular board of\u00a0<i><em style=\"font-weight: inherit;\">n<\/em><\/i>\u00a0nodes based on a predefined set\u00a0of allowed step sizes M, a proper subset of natural numbers. Although Kotzig&#8217;s\u00a0Nim rules are easy to understand and have been around for several decades,\u00a0there are only a few known results.\u00a0All existing results regarding Kotzig&#8217;s nim have concentrated on identifying\u00a0P-positions in the normal play version &#8211; where the player who cannot make a\u00a0move loses. We investigate P-positions in the\u00a0mis\u00e8re\u00a0play version, where the\u00a0\u00a0player unable to move wins. We show that the game equivalence theorem applicable in normal play also applies to mis\u00e8re play. Our analysis mainly focuses on\u00a0move sets M consisting of two elements. We also establish some general results\u00a0about the winning player in the mis\u00e8re game \u0393(M={<i><em style=\"font-weight: inherit;\">a<\/em><\/i>,<i><em style=\"font-weight: inherit;\">a<\/em><\/i>+1};\u00a0<i><em style=\"font-weight: inherit;\">n<\/em><\/i>).<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Shaiju A. J.)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Bernhard von Stengel<\/strong>, London School of Economics, UK<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Combinatorial Game Theory Collection (IJGT)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: The International Journal of Game Theory (IJGT) is inviting submissions of significant papers in Combinatorial Game Theory. All articles are reviewed to the high standards of IJGT (one-sided blind peer review). Accepted papers are published online immediately after production, and are added to the CGT online Collection at\u00a0<a href=\"https:\/\/link.springer.com\/collections\/jhjdeifbdf\" style=\"font-weight: inherit; font-style: inherit;\">https:\/\/link.springer.com\/collections\/jhjdeifbdf<\/a>. Two editions of CGT papers have been and are about to be published in printed issues of IJGT, the first as Issue 2 of Volume 47 in 2018, the second as Issue 4 of Volume 53 in 2024.\u00a0The CGT Collection has been aligned with the editions of the Combinatorial Game Theory Colloquia. The special collection does not represent formal proceedings. IJGT welcomes high quality submissions related to works presented at the conference.\u00a0This brief talk serves to share some information and answer questions.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Carlos Pereira dos Santos and Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Bojan Ba\u0161i\u0107<\/strong>,\u00a0 University of Novi Sad, Serbia<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Yet another (not so well-known) funny afternoon in a jail courtyard, and its (even less well-known) variation with quite unexpected consequences<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>:\u00a0There are many conundrums in circulation depicted as a game between prisoners and a warden. It is often the case that, in spite of their seemingly naive (cheerful?) presentation, there are deep mathematical theories that lurk beneath them. For some of them, however, it looks as though they remain just (light) brain-teasers and nothing more. As a warmer-upper, we present something from this latter class (which is, in contrast to Ebert&#8217;s\u00a0<i><em style=\"font-weight: inherit;\">n<\/em><\/i>-prisoners puzzle, the hats-in-a-line game, etc., significantly lesser known). We then ask the same question for a slight variation of the same problem. Think very conscientiously before trying to guess the answer, it is very likely that you will be wrong!<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Carlos Pereira dos Santos<\/strong><\/b>, Center for Mathematics and Applications (NOVA Math), FCT NOVA, Portugal<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0 Cyclic impartial games with carry-on moves (<b><strong style=\"font-style: inherit;\">Part II<\/strong><\/b>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Look at Alda Carvalho&#8217;s abstract.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Alda Carvalho, Koki Suetsugu, Richard J. Nowakowski, Tomoaki Abuku, and Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Craig Tennenhouse<\/strong><\/b>, University of New England, USA<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Temperature of Partizan Arc Kayles<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Motivated by the longstanding conjecture that the temperature of Domineering is bounded by two we examine Partizan Arc Kayles as a generalization, and show that this game has unbounded temperature on trees.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Svenja Huntemann and Neil McKay)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Craig Tennenhouse<\/strong><\/b>, University of New England, USA and\u00a0<strong>Kyle Burke<\/strong>, Florida Southern College, USA<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A CGT Book for early undergraduates<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In this talk, we present a textbook written in January 2021 (Craig Tennenhouse and Kyle Burke;<span>\u00a0<\/span><a href=\"https:\/\/kyleburke.info\/CGTBook.php\" style=\"font-weight: inherit; font-style: inherit;\">https:\/\/kyleburke.info\/CGTBook.php<\/a>).\u00a0The main goal of the book is to provide a free introductory CGT text suitable for undergraduate students interested in the subject.\u00a0The book can also be used as a discrete math text, as there is no requirement for prior knowledge of discrete math.<\/p>\n<p style=\"font-weight: 400;\"><strong>Ethan Saunders<\/strong>, Dalhousie University, Canada<\/p>\n<p style=\"font-weight: 400;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0 Mis\u00e8re Cricket Pitch<\/p>\n<p style=\"font-weight: 400;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: The game of Cricket Pitch was introduced in 2010 by Nowakowski and Ottaway as an example of the new class of option closed games. They solved the normal play version and left the Mis\u00e8re version as an open problem. I will present some results on Mis\u00e8re Cricket Pitch.<\/p>\n<p style=\"font-weight: 400;\">(Joint work with Richard J. Nowakowski)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Fran\u00e7ois\u00a0<\/strong><strong>Carret<\/strong>, \u00c9cole Normale Sup\u00e9rieure de Lyon, France<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0Split sums of Nim games with a large number of piles<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In a split sum of two games, a player can play on either game but, once the left game is finished, the entire game finishes. It works as a generalisation of a game with a PASS option, where a player on their turn can pass, as long as it is not the final move. We have found that in split sums of Nim games with a significant number of piles, the split sum closely approximates the classic disjunctive sum with respect to the P-positions.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Harman Agrawal<\/strong><\/b>, Indian Institute of Technology Bombay, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: QuadroCount: A Combinatorial Game<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We define<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">QuadroCount<\/em><\/i>, a two-player grid-based partizan game. A given position\u00a0is a configuration with<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>pieces for each player Left and Right. The\u00a0individual area of each pair of pieces is computed by treating them as corner\u00a0stones, as shown in the figures, which have areas 8 and 4, respectively.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/Harman1-300x84.png\" width=\"300\" height=\"84\" alt=\"\" class=\"wp-image-6235 alignnone size-medium\" srcset=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/Harman1-300x84.png 300w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/Harman1.png 320w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">The black squares represent Left&#8217;s pieces and the yellow squares represent\u00a0Right&#8217;s pieces. The<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">OverLapping Area<\/em><\/i><span>\u00a0<\/span>or<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">ol\u00e1<\/em><\/i><span>\u00a0<\/span>is the sum of all individual areas, computed as<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/Harman2-300x67.png\" width=\"300\" height=\"67\" alt=\"\" class=\"wp-image-6236 alignnone size-medium\" srcset=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/Harman2-300x67.png 300w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/Harman2.png 356w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">where (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">x<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">i<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">y<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">i<\/span><\/sub>)\u00a0denotes the coordinates of the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i<\/em><\/i>-th piece.\u00a0Every move must decrease\u00a0the\u00a0<i><em style=\"font-weight: inherit;\">ol\u00e1<\/em><\/i>, and a player who cannot do so loses (normal play). We propose\u00a0sequences of terminal configurations that range over N\u00a0and identify all Nash\u00a0equilibrium-type local minima for<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>= 2. We also establish game values and\u00a0conjecture that a player can have at most a one-move advantage over the other\u00a0player.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Hideki Tsuiki<\/strong>, Kyoto University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A cellular automaton for Blocking Nim<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In a<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i>-blocking play of a game,\u00a0 the previous player can block up to\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i>-1 potential moves of the opponent at each turn, restricting the\u00a0opponent&#8217;s options. When\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i>=1, the game reverts to its original form,\u00a0and for\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i>=2, Holshouser and Reiter analyzed the 3-pile Blocking Nim.\u00a0However, for\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i>\u22653, the complexity of analysis increases\u00a0significantly. A useful tool to analyze a blocking game is the surplus\u00a0number, defined as the number of winning moves minus\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i>.\u00a0 Cook,\u00a0Larsson, and Neary introduced a cellular automaton for calculating\u00a0surplus numbers of blocking Wythoff&#8217;s game. In this talk, we adapt\u00a0their approach to\u00a0<i><em style=\"font-weight: inherit;\">n<\/em><\/i>-pile Nim games, introducing a cellular automaton\u00a0for calculating surplus numbers for blocking Nim, particularly in the\u00a03-pile case.\u00a0 We reveal intriguing patterns in the arrangement of\u00a0surplus numbers generated by this cellular automaton, and examine some\u00a0properties of this cellular automaton.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Hiromi Hasegawa and Katsunobu Imai)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Hikaru Manabe<\/strong><\/b>, Keimei Gakuen Elementary Junior &amp; Senior High School, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Maximum Nim and the Josephus problem<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: This study examines the relation between the Grundy numbers of Maximum Nim and the Josephus problem.\u00a0 In the original Josephus problem, every k-th number is to be removed from (0,1,2,\u2026,<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i>-1) arranged in a circle for some natural numbers<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i>. Note that in the second round of the removing process, we neglect numbers that are removed in the first round when we remove the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i>-th number, and in the third, fourth round,.., we do the same.\u00a0\u00a0Let<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">f<\/em><\/i>(<i><em style=\"font-weight: inherit;\">x<\/em><\/i>) =\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">\u00eb<\/span>x\/k<span style=\"font-weight: inherit; font-style: inherit;\">\u00fb\u00a0<\/span>, where\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">\u00eb\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">\u00fb\u00a0\u00a0<\/span>is the floor function and k is a natural number larger than 1. We have the following:<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Theorem. Let\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">f\u00a0<\/span><\/sub><\/em><\/i>(<i><em style=\"font-weight: inherit;\">m<\/em><\/i>) be the Grundy number of Maximum Nim with the rule function f. Then,\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">f\u00a0<\/span><\/sub><\/em><\/i>(<i><em style=\"font-weight: inherit;\">nk<\/em><\/i>-1-<i><em style=\"font-weight: inherit;\">m<\/em><\/i>) =\u00a0<i><em style=\"font-weight: inherit;\">n<\/em><\/i>&#8211;<i><em style=\"font-weight: inherit;\">i<\/em><\/i><span>\u00a0<\/span>if and only if<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">m<\/em><\/i><span>\u00a0<\/span>is the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i<\/em><\/i>-th number to be removed in the Josephus problem when<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i<\/em><\/i><span>\u00a0<\/span>&lt;<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>and m is the last number that remains when<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i\u00a0<\/em><\/i>=<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i>.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">We generalize the Josephus problem. There are numbers (0,1,2,\u2026,<i><em style=\"font-weight: inherit;\">n<\/em><\/i>-1) arranged in a circle, and we remove the\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>-th,\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>-th, \u2026,<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n<\/span><\/sub>-th numbers. Note that when\u00a0<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>=<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>=<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span><\/sub>=\u22ef=<i><em style=\"font-weight: inherit;\">k<\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n<\/span><\/sub>, this is the same as the original Josephus problem. This generalization include many variants. For example, block Josephus problem in which we skip s numbers and then remove<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i><span>\u00a0<\/span>numbers proceeding around the circle.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">We also have a theorem with respect to this generalized Josephus problem and Maximum Nim. We define<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">g<\/em><\/i><span>\u00a0<\/span>as the following.\u00a0If<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/f1-300x85.png\" width=\"300\" height=\"85\" alt=\"\" class=\"wp-image-6233 alignnone size-medium\" style=\"display: block; margin-left: auto; margin-right: auto;\" srcset=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/f1-300x85.png 300w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/f1.png 318w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">we define<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">g(x<\/em><\/i>)=<i><em style=\"font-weight: inherit;\">i<\/em><\/i>. Then, we have the following result that is a generalization of the previous theorem.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Theorem.\u00a0 When<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">G<\/em><\/i><i><em style=\"font-weight: inherit;\"><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">g\u00a0<\/span><\/sub><\/em><\/i>(<i><em style=\"font-weight: inherit;\">m<\/em><\/i>) is the Grundy number of Maximum Nim with the rule function g, we have<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/f2.png\" width=\"289\" height=\"70\" alt=\"\" class=\"wp-image-6234 alignnone size-full\" style=\"display: block; margin-left: auto; margin-right: auto;\" \/><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">if and only if<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">m<\/em><\/i><span>\u00a0<\/span>is the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">t<\/em><\/i>-th number to be removed in the Josephus problem when<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">t\u00a0<\/em><\/i>&lt;<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">m<\/em><\/i><span>\u00a0<\/span>is the last number that remains when<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">t\u00a0<\/em><\/i>=<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i>.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Using the above two theorems, we can build a new algorithm for the Josephus problem.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Koki Suetsugu, Shoei Takahashi, and Ryohei Miyadera)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Hikaru Manabe<\/strong><\/b>, Keimei Gakuen Elementary Junior &amp; Senior High School, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Amalgamation Nim with a restriction on amalgamation<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: S.C. Locke and B. Handley presented the original Amalgamation Nim in which players can use one of the following two options:<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(i) To choose one of the piles and remove any number of stones from the pile;<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(ii) To amalgamate two piles of stones into one pile when the number of stones in two piles is not zero.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">The player who removes the last stone or stones is the winner.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">I propose a variant of Amalgamation Nim in which we can amalgamate two piles of stones into one pile when the number of stones in two piles equals to or exceeds 2.\u00a0This variant of Amalgamation Nim has very elegant features.\u00a0I present the formula that describes the set of P-positions for this game, and the set of P-positions is the union of a set of positions whose Nim-Sum is 0 and a set of positions whose Nim-Sum is 1.\u00a0I have the following conjecture. In this game, the set of positions whose Grundy number is 2k+1 is the sum of a set of positions whose Nim-Sum is 0 and a set of positions whose Nim-Sum is 1.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Hiroki Inazu<\/strong>, Hiroshima University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Ending Partizan quotient for Octal code<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">4 \u00b7 0<\/strong><\/b><span>\u00a0<\/span>\u00b7 \u00b7 \u00b7<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">01<\/strong><\/b><\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Ending Partizan Nim is a ruleset, which was introduced by Hiyu Inoue and Shin-nosuke Kadowaki in 2024 (and will appear in this conference), where the both players are allowed\u00a0exactly the same options for each phase of the game, but is partizan at the game ending, for\u00a0example the Left wins if the number of remaining tokens is even and the Right wins if the number\u00a0is odd. In this talk, let<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i><span>\u00a0<\/span>&gt; 0 be an odd integer, and we consider the Octal code<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">4 \u00b7 0<\/strong><\/b><span>\u00a0<\/span>\u00b7 \u00b7 \u00b7<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">01<\/strong><\/b><span>\u00a0<\/span>with\u00a01 at the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i>-th place, namely the players can choose one heap and separate into two, or the other\u00a0option is to remove exactly<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">k<\/em><\/i><span>\u00a0<\/span>tokens from one heap.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">We will describe the winning strategy in terms of a Partizan quotient, which is a generalization\u00a0of mis\u00e8re quotient in impartial mis\u00e8re games. Let\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub><\/em><\/i>\u00a0be the set of all positions for this Ending\u00a0Partizan Nim. For<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">H<\/em><\/i><span>\u00a0<\/span>\u2208\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub><\/em><\/i>, the outcome o(<i><em style=\"font-weight: inherit;\">H<\/em><\/i>) equals to<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">L<\/em><\/i>,<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">R<\/em><\/i>,<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">N<\/em><\/i><span>\u00a0<\/span>and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">P<\/em><\/i><span>\u00a0<\/span>if there is the winning\u00a0strategy for Left, Right, Next player or Previous player, respectively. For\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>\u00a0\u2208\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub><\/em><\/i>, we\u00a0denote\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>\u00a0\u223c\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>\u00a0if the outcomes o(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>\u00a0+<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">X<\/em><\/i>) and o(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>\u00a0+<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">X<\/em><\/i>) are equal for all<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">X<\/em><\/i><span>\u00a0<\/span>\u2208\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub><\/em><\/i>, where\u00a0\u00ab+\u00bb means the disjunctive sum. \u00ab\u223c\u00bb is an equivalence relation and we denote equivalence class\u00a0of<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">H<\/em><\/i><span>\u00a0<\/span>\u2208\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k\u00a0<\/span><\/sub><\/em><\/i>under \u00ab\u223c\u00bb by [<i><em style=\"font-weight: inherit;\">H<\/em><\/i>]. For\u00a0\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>\u00a0\u2208\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub><\/em><\/i>, we define [<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>] \u00b7 [<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>] = [<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>\u00a0+\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">H<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>], where \u00ab+\u00bb means the disjunctive sum, then (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub><\/em><\/i>\/ \u223c, \u00b7) forms a semi-group.\u00a0Let (<i><em style=\"font-weight: inherit;\">n<\/em><\/i>) be one heap position with<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>tokens, and let a, b, c, d, and e be equivalence class, where\u00a0a = [(1)], b = [(2)], c = [(3<i><em style=\"font-weight: inherit;\">k)<\/em><\/i>], d = [(<i><em style=\"font-weight: inherit;\">k<\/em><\/i>)], and e = [(2<i><em style=\"font-weight: inherit;\">k<\/em><\/i>)]. Then<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">Q<\/em><\/i><span>\u00a0<\/span>is generated by a, b, c, d, e, and\u00a0Ending Partizan quotient (<i><em style=\"font-weight: inherit;\">Q<\/em><\/i>,<i><em style=\"font-weight: inherit;\">P<\/em><\/i>,<i><em style=\"font-weight: inherit;\">L<\/em><\/i>,<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">R<\/em><\/i>) is represented as<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><i><em style=\"font-weight: inherit;\">Q<\/em><\/i><span>\u00a0<\/span>= \u27e8a, b, c, d, e |\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">a<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>=1,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">b<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>=1,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">c<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>=1,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">4<\/span>=<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">5<\/span>=<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>, a<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>=<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>, b<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">4<\/span>=<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>, c<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>=<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>,<span>\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>e=e\u27e9<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">G<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k\u00a0<\/span><\/sub><\/em><\/i>is\u00a0devided into |<i><em style=\"font-weight: inherit;\">Q<\/em><\/i>| = 68 classes, with<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><i><em style=\"font-weight: inherit;\">P<\/em><\/i><span>\u00a0<\/span>= {<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, a<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>,<span>\u00a0<\/span><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, a<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, e<span style=\"font-weight: inherit; font-style: inherit;\">4<\/span>}<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><i><em style=\"font-weight: inherit;\">L<\/em><\/i><span>\u00a0<\/span>= {1, b, ac, abc, ac<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, ac<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>, be, ace, abce, ade, ac<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, acd<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>}<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><i><em style=\"font-weight: inherit;\">R<\/em><\/i><span>\u00a0<\/span>= {a, ab, c, bc, c<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, c<span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span>, abe, ce, bce, de, c<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>, cd<span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span>}<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">and the remaining 39 classes are in<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">N<\/em><\/i>.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Hironori Kiya<\/strong>, Osaka Metropolitan University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Traffic Jam with various car sizes<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Traffic Jam, proposed by Urban Larsson, is an affine\u00a0normal-play game (Santos et al. 2024) that involves transporting\u00a0dominoes, representing cars, through a multi-lane crossing. In this\u00a0presentation, we introduce a Traffic Jam game with various sizes of\u00a0cars (i.e., non-domino-size cars) and its best or better strategy and\u00a0winning positions. We prove that most of these variants are\u00a0<i><em style=\"font-weight: inherit;\">N<\/em><\/i>-positions.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Hiroki Inazu and Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Hiyu Inoue<\/strong>, Hiroshima University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Ending Partizan Subtraction Nim<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We consider Subtraction Nim, where two players have exactly same options, but are partizan in the sense that at the game ending, a partizan rule is applied for the decision of the winner. The example we consider is the following: Let the set of removable numbers<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i><span>\u00a0<\/span>be a non-empty subset of positive integers greater than or equal to 2, which is applied for both players. At the end of the game, Left wins if the number of remaining tokens is even, and Right wins if the number of remaining tokens is odd.\u00a0\u00a0We computed the outcomes for many<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i>, and found a surprinsing phenomenon that in many examples of<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i><span>\u00a0<\/span>(to be precise, 5474 cases out of 8192 examples of<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i><span>\u00a0<\/span>with 2 \u2208<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i><span>\u00a0<\/span>and the maximum of<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i><span>\u00a0<\/span>less than or equal to 15), the outcomes are<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">L<\/em><\/i>-position for all large enough n. In comparison,<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">R<\/em><\/i>-positions apper occasionally, if any.\u00a0\u00a0Our theorems explain why that phenomenon occurs. We prove that<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i>\u00b11 are<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">L<\/em><\/i>-positions when<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>is<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">R<\/em><\/i>-position. We also prove that<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions last only min(<i><em style=\"font-weight: inherit;\">S<\/em><\/i>)\u22121 at most, and both side of them are<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">L<\/em><\/i>-positions. In addition, if<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">S<\/em><\/i><span>\u00a0<\/span>is finite,<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">N<\/em><\/i>-position last only max(<i><em style=\"font-weight: inherit;\">S<\/em><\/i>)-1 at most, and both side of them are<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">L<\/em><\/i>-positions. Only<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">L<\/em><\/i>-positions can last forever.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">\u00a0(Joint work with Shin-nosuke Kadowaki)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Martin Mueller<\/strong>, University of Alberta, Canada<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0A search-based approach for solving sum games<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>:\u00a0In combinatorial games, the most fundamental question is \u00abwho wins?\u00bb. We study general purpose algorithms for efficiently answering this question for specific short game positions, especially for the case when the given position is a sum of independent subgames.\u00a0The most popular existing software tools, such as Siegel&#8217;s CGSuite, are built around the fundamental concept of canonical form. However, for solving sum games, computing canonical forms can very quickly become a major bottleneck &#8211; it is often a much more expensive procedure than \u00abjust\u00bb finding the winner.\u00a0We report ongoing work on a new Minimax-based Combinatorial Game Solver (MCGS), a tool for finding the winner of a sum game by search. MCGS answers questions of the form \u00abdoes player<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">P<\/em><\/i><span>\u00a0<\/span>win game G?\u00bb. We develop specific algorithms for this purpose, which avoid computing canonical forms. Subgame decomposition and simplification techniques based on minimax search and on basic principles of combinatorial games greatly increase the efficiency of MCGS.\u00a0After some motivational examples, we define our search framework and show first computational results for one-dimensional strips of combinatorial games such as Clobber and NoGo.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Henry Du, Taylor Folkersen, Zahra Bashir, and Fatemeh Tavakoli)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Michael Fisher<\/strong>,\u00a0West Chester University , USA<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Atomic variations of Roll the Lawn and Cricket Pitch<\/span><\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Nowakowski and Ottaway introduced two games in a 2011 paper as examples of option-closed games.\u00a0 The first game is Roll the Lawn, and it uses a row of bumps (nonnegative integers)\u00a0and a roller that is either between two bumps or at one end of the row. Left\u00a0moves the roller to the left flattening each bump by 1 unless the bump has\u00a0been flattened to 0 in which case nothing happens to that bump. For a move\u00a0to be legal, at least one bump must be flattened by 1. Right moves the roller\u00a0to the right, with the same e\ufb00ect and constraint.\u00a0In Cricket Pitch, there&#8217;s an extra constraint: the roller cannot go over a bump that has already been flattened to 0.\u00a0For two of the variations considered in this talk, we imagine that the bumps are green Hackenbush stalks.\u00a0 In addition to the rules above, we allow each player to make a Nim move on any one Hackenbush stalk of nonzero height.\u00a0 As the canonical forms become complicated very quickly, we instead provide a formula for the atomic weight of a given position.\u00a0The next generalization considered is a variant of Roll the Lawn.\u00a0 In this variant, we replace the roller with a fence which Left may move to the right over any number of stalks, reducing each nonzero stalk by one edge as it moves over it. Left may also make a Nim move on any one nonzero stalk on her side of the fence. Right&#8217;s moves are similar.\u00a0Our final variation is like the one above, but it includes the Cricket Pitch restriction.\u00a0 As with the other two variations, canonical forms quickly become messy. Thus, we turn to atomic weight to make sense of the game.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Milo\u0161 Stojakovi\u0107<\/strong><\/b>, University of Novi Sad, Serbia<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Generalized saturation game<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We study a game version of the generalized graph Tur\u00e1n problem. For two fixed graphs F and H, two players, Max and Mini, alternately claim unclaimed edges of the complete graph such that the graph with the claimed edges must remain F-free throughout the game. The game ends when no further edges can be claimed, i.e. when the graph becomes F-saturated. The H-score of the game is the number of copies of H. Max aims to maximize the H-score, while Mini wants to minimize it.\u00a0We look for the H-score for several natural choices of F and H, when both players play optimally.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Bal\u00e1zs Patk\u00f3s, Jelena Stratijev, and M\u00e1t\u00e9 Vizer)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Kanae Yoshiwatari<\/strong>, Nagoya University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Universal and polynomially decidable rulesets on grid graphs<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In combinatorial game theory, a ruleset is called universal if it is a habitat of the short Conway group. Several games, such as Portuguese Konane, Turning Tiles, and others, have been proven to be universal, and they all are PSPACE-complete in terms of the winner determination.\u00a0This study demonstrates that there exist universal and polynomially decidable rulesets on grid graphs. The rulesets are variants of partisan Generalized Geography, on which arbitrary game value can be expressed as a position of a grid graph with the restriction that the winner determination can be done in polynomial time. These are the first rulesets that realize the universality and the polynomial decidability. As a byproduct, we show that the rulesets under the restriction help prove the universality of other games. To illustrate this, we give an alternate proof of the universality of Turning Tiles and demonstrate that a variant of Chess, called Inertially Capturing Chess, is also universal.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Koki Suetsugu and Hirotaka Ono)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Koki Suetsugu<\/strong>,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Hiroshima University and Waseda University<\/span>, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A survey on universalities<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In these days, the universalities of rulesets are discussed in many\u00a0studies. A universal ruleset R on a set of combinatorial game values S\u00a0is a ruleset such that every position in R is equal to a value in S,\u00a0and every value in S is equal to a position in R. For example, NIM is\u00a0a universal ruleset of all impartial values, Blue-Red-Hackenbush is a\u00a0universal ruleset of all dyadic numbers, Portuguese Konane (or Generalized Konane)\u00a0is a universal ruleset of all partisan values.\u00a0Universality is a similar concept to completeness in computational\u00a0complexity. In this talk, I will show recent notable studies on the\u00a0universality of rulesets. In particular, I will highlight the result\u00a0on the first universal ruleset of all partisan dicotic values, which\u00a0is shown by myself. I will also introduce how the methods of induction\u00a0and reduction work on the proof of universalities.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Koki Suetsugu<\/strong>,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Hiroshima University and Waseda University<\/span>, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A book by Abuku, Sakai and Suetsugu<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We, Abuku, Sakai, and Suetsugu, wrote a Japanese CGT book and it was\u00a0published in 2024. This talk will provide an overview of the book and\u00a0how it was being written. We also introduce how we organize Japanese\u00a0CGT community and conferences.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Tomoaki Abuku and Ko\u00a0Sakai)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Kosaku Watanabe<\/strong>,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Hiroshima University<\/span>, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: The fractal structure in the P-positions of Wythoff&#8217;s game variationsu<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In this talk, we consider generalizations of the classical two heaps Wythoff Nim: Letting<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">a<\/em><\/i><span>\u00a0<\/span>be a positive integer and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">c<\/em><\/i><span>\u00a0<\/span>be a non-negative integer, in (<i><em style=\"font-weight: inherit;\">a<\/em><\/i>,<i><em style=\"font-weight: inherit;\">c<\/em><\/i>)-Wythoff Nim, the player can take either<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">a<\/em><\/i><span>\u00a0<\/span>or more tokens from one heap, or take tokens from both heaps, say<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i<\/em><\/i><span>\u00a0<\/span>tokens from the first heap and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">j<\/em><\/i><span>\u00a0<\/span>tokens from the second heap, so that both<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i<\/em><\/i><span>\u00a0<\/span>and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">j<\/em><\/i><span>\u00a0<\/span>are positive, and |<i><em style=\"font-weight: inherit;\">i<\/em><\/i>&#8211;<i><em style=\"font-weight: inherit;\">j<\/em><\/i>|\u2264<i><em style=\"font-weight: inherit;\">c<\/em><\/i><span>\u00a0<\/span>holds. (1,0)-Wythoff Nim is the classical Wythoff Nim.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">We describe the set of<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions of the normal play of those games. Interestingly, fractal structure by symbolic substitution appears, which is the key observation in the following description. For example for (2,0)-Wythoff Nim, the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions (<i><em style=\"font-weight: inherit;\">x<\/em><\/i>,<i><em style=\"font-weight: inherit;\">y<\/em><\/i>) with<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">x<\/em><\/i>\u2264<i><em style=\"font-weight: inherit;\">y<\/em><\/i><span>\u00a0<\/span>are (0,0),(0,1),(2,4),(2,5),(3,7),(3,8),(6,12),(6,13),\u22ef, in other words, (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">0<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">0<\/span><\/sub>),(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">0<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">0<\/span><\/sub>+1),(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>+2),(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>+3),\u22ef, (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub>+2<i><em style=\"font-weight: inherit;\">k<\/em><\/i>),(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k<\/span><\/sub>+2<i><em style=\"font-weight: inherit;\">k<\/em><\/i>+1),(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k+1<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">k+1<\/span><\/sub>+2(<i><em style=\"font-weight: inherit;\">k<\/em><\/i>+1)), \u22ef so that all positive integers appear exactly once as the<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">x<\/em><\/i>-coordinate or<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">y<\/em><\/i>-coordinate. Then the difference sequence (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span><\/sub>,\u22ef)=(<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>&#8211;<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">0<\/span><\/sub>,\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>&#8211;<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span><\/sub>&#8211;<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>,\u22ef) is (2,1,3,3,1,1,3,1,1,3,3,\u22ef), then by sending 2\u21922, 1, 1\u21923, and 3\u21923, 1, 1,<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image1-300x88.png\" width=\"300\" height=\"88\" alt=\"\" class=\"wp-image-6237 alignnone size-medium\" srcset=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image1-300x88.png 300w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image1-1024x301.png 1024w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image1-768x226.png 768w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image1-1080x317.png 1080w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image1.png 1522w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">and one can see that the difference sequence is stable by this substitution, which describes the fractal picture below.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2-300x126.png\" width=\"300\" height=\"126\" alt=\"\" class=\"wp-image-6238 alignnone size-medium\" srcset=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2-300x126.png 300w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2-1024x431.png 1024w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2-768x324.png 768w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2-1536x647.png 1536w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2-1080x455.png 1080w, https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/image2.png 1588w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">For this picture, The horizontal axis represents the index , and the line chart is plotted starting from 0, so that if the value of\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">d<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">i<\/span><\/sub>\u00a0is 1, it goes down by 1, and if it is 3, it goes up by 1. And this chart coincident to the plot of the values of\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">i<\/span><\/sub>-2<i><em style=\"font-weight: inherit;\">i<\/em><\/i>. If you invert the vertical axis and double the horizontal axis, it will appear to match the original chart. For example, it follows that lim(<i><em style=\"font-weight: inherit;\">i<\/em><\/i><span>\u00a0<\/span>\u2192 \u221e)\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">e<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">i<\/span><\/sub>\/<i><em style=\"font-weight: inherit;\">i<\/em><\/i><span>\u00a0<\/span>= 2.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Shun-ichi Kimura and Takahiro Yamashita<\/span>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Kyle Burke<\/strong>, Florida Southern College, USA<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Triangular-Grid Col is PSPACE-complete<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: The computational complexity of Col has enjoyed a lot of attention in the past decade.\u00a0 Col is a 2-player\u00a0\u00a0placement game on graphs where a turn consists of painting an uncolored vertex with your own color, with the restriction\u00a0that you are not allowed to choose a vertex adjacent to one already in your color.\u00a0 It was shown to be PSPACE-complete on uncolored\u00a0non-planar graphs in 2015 and on planar graphs in 2018.\u00a0 We show that Col is PSPACE-complete on triangular\u00a0grids via a reduction from Bounded (2-player) Constraint Logic.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Craig Tennenhouse)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Paul Ellis<\/strong>, \u00a0Manhattanville College, USA<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: The Penults of Tak: Adventures in impartial, normal-play, positional games<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: For normal play, impartial games, we define penults as those positions\u00a0in which every option results in an immediate win for the other player. We explore the number of tokens\u00a0in penults of two positional games, Impartial Tic and Impartial Tak. We obtain a complete classification in the former\u00a0case. We then explore winning strategies and further directions.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Boris Alexeev, Michael Richter, and Thotsaporn Aek Thanatipanonda)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Paul Ellis<\/strong>, \u00a0Manhattanville College, USA<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Categories of impartial rulegraphs and gamegraphs<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization rulegraph, based on the natural description of a game as a digraph where the vertices are positions and the arrows represent possible moves. Such digraphs form a category where the morphisms are option preserving maps. We study several versions of this category. Our development includes congruence relations, quotients, and isomorphism theorems and is analogous to the corresponding notions in universal algebra. The quotient by the maximum congruence relation produces an object that is essentially equivalent to the traditional model. After the development of the general theory, we count the number of non-isomorphic gamegraphs and rulegraphs by formal birthday and the number of positions.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Dana Ernst, Nandor Sieben, Bojan Basic, and Danijela Popovich)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Prem Kant<\/strong><\/b>, Indian Institute of Technology Bombay, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Numbers and infinitesimals in bidding combinatorial games<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Discrete Richman Bidding Combinatorial Games that generalize alternating\u00a0normal play were introduced by Kant, Larsson, Rai, and Upasany\u00a0(2022). In this framework, the properties of integers, dyadic rationals, and defined\u00a0zugzwang positions were explored in subsequent work by Kant, Larsson,\u00a0Rai, and Upasany (2024). In the current study, we extend this work to investigate\u00a0the structure of numbers and infinitesimals within the same bidding\u00a0setup.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Richard Nowakowski<\/strong>, Dalhousie University, Canada<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0All-small Toppling Dominoes<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Toppling Dominoes is played with a strip of red and blue upright dominoes &#8211; Left topples a blue and Right a red domino,\u00a0in either direction, and all the dominoes in that direction also topple. The game was discovered to have very interesting properties.\u00a0In the all-small version, a move can only be played in a strip that has dominoes of\u00a0both colours. A strip is a G=*:g where g is another version of Toppling Dominoes played with the layout of G.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Alex Meadows, Svenja Huntemann, and Urban Larsson)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Ryan B. Hayward<\/strong>, University of Alberta, Canada<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0Alternating Linear Clobber<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Clobber is an alternate-turn two-player game introduced in 2001 by Albert, Grossman, Nowakowski and Wolfe. The board is a\u00a0\u00a0graph with each node colored black (here denoted with the token x), white (here the token o), or empty; player Left has black stones,\u00a0player Right has white stones; on a turn, a player takes one of their stones that is adjacent to an opponent stone and clobbers the opponent&#8217;s stone\u00a0(replaces it with theirs); whoever cannot move loses. Linear Clobber is Clobber played on a path, for example, one row of a go board.\u00a0In 2004 Albert et al. conjectured that, for every non-empty even-length alternating-color linear Clobber position except oxoxox, the first player\u00a0has a winning strategy. We prove their conjecture.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Xinyue Chen, Taylor Folkersen, Kamillah Hasham, Owen Randall, Luke Schultz,\u00a0and Emily Vandermeer)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Shun-ichi Kimura<\/strong>, Hiroshima University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0Ending Partizan Nim with S={2, 3}<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Ending Partizan Nim was introduced by Hiyu Inoue and Shin-nosuke Kadowaki in 2024.\u00a0\u00a0Let S be a set of integers larger than or equal to 2, and two players that can take s tokens\u00a0from one heap as far as s is in S.\u00a0 At the end of the game, Left wins if the remaining number of\u00a0tokens is even, and Right wins if the number is odd.\u00a0 We give a detailed analysis of this game with multiple heaps in the case S={2, 3}.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Koki Suetsugu, Hiyu Inoue,\u00a0Shin-nosuke Kadowaki, Hiroki Inazu, Takahiro Yamashita, and Kosaku Watanabe)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Svenja Huntemann<\/strong><\/b>, Mount Saint Vincent University, Canada<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0Degrees are useless in Snort when measuring temperature<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Snort is a colouring game played on any simple graph where Left colours vertices blue and Right\u00a0red such that opposite colours are not adjacent. The temperature of Snort, intuitively the urgency of going first, is known\u00a0to be unbounded in general. We show that further the difference between the temperature and the degree of the graph is also unbounded.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Tomasz Maciosowski)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Takahiro Yamashita<\/strong><\/b>,\u00a0<span style=\"font-weight: inherit; font-style: inherit;\">Hiroshima University<\/span>, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0Triangular Nim and its Wythoff variations<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: In classical two heaps Nim, (<i><em style=\"font-weight: inherit;\">x<\/em><\/i>,<i><em style=\"font-weight: inherit;\">y<\/em><\/i>) is a\u00a0<i><em style=\"font-weight: inherit;\">P<\/em><\/i>-position if and only if\u00a0<i><em style=\"font-weight: inherit;\">x<\/em><\/i>=<i><em style=\"font-weight: inherit;\">y<\/em><\/i>. The Wythoff variation prevents this winning strategy by allowing to take<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i\u00a0<\/em><\/i>tokens from both heaps, and it is well-known that interesting mathematics appears to describe its\u00a0<i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions. Triangular Nim is a variation of two heaps Nim introduced by the authors together with Prof.\u00a0Urban Larsson, Tomoaki Abuku, Hironori Kiya, Indrajit Saha, and Koki Suetsugu in 2023. The players take at least two tokens from one heap, and return at least one token to the other\u00a0heap, so that the total number of tokens in the heaps decreases. (<i><em style=\"font-weight: inherit;\">x<\/em><\/i>,<i><em style=\"font-weight: inherit;\">y<\/em><\/i>) is a\u00a0<i><em style=\"font-weight: inherit;\">P<\/em><\/i>-position of Triangular Nim if and only if |<i><em style=\"font-weight: inherit;\">x<\/em><\/i>\u2212<i><em style=\"font-weight: inherit;\">y<\/em><\/i>|\u22641 and it is natural to apply Wythoff variations to see\u00a0if interesting mathematics appears for the description of their\u00a0<i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions. Our main theorem says that triangular numbers (and other polygonal numbers) appear in the\u00a0description. To be more precise, in addition to Triangular Nim, if the players are allowed to take (<i><em style=\"font-weight: inherit;\">i<\/em><\/i>,<i><em style=\"font-weight: inherit;\">i<\/em><\/i>) tokens with<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">i<\/em><\/i>&gt;0 , then the\u00a0<i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions (<i><em style=\"font-weight: inherit;\">x<\/em><\/i>,<i><em style=\"font-weight: inherit;\">y<\/em><\/i>) with\u00a0<i><em style=\"font-weight: inherit;\">x<\/em><\/i>\u2264<i><em style=\"font-weight: inherit;\">y<\/em><\/i>\u00a0are listed as\u00a0{(0,0), (0,1), (1,3), (3,6), (6,10), (10,15), (15,21), (21,28),\u22ef} , namely (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">t<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n<\/span><\/sub><em>,<\/em><i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">t<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n+1<\/span><\/sub>) with\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">t<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n<\/span><\/sub>=<i><em style=\"font-weight: inherit;\">n(<\/em><\/i><i><em style=\"font-weight: inherit;\">n-1)<\/em><\/i>\/2 where\u00a0<i><em style=\"font-weight: inherit;\">n<\/em><\/i>=0,1,2,\u22ef. When the players are allowed to take (<i><em style=\"font-weight: inherit;\">i<\/em><\/i>,<i><em style=\"font-weight: inherit;\">j<\/em><\/i>) tokens with, |<i><em style=\"font-weight: inherit;\">i<\/em><\/i>\u2212<i><em style=\"font-weight: inherit;\">j<\/em><\/i>|\u22641 the\u00a0<i><em style=\"font-weight: inherit;\">P<\/em><\/i>-positions are {(0,0), (0,1), (1,4), (4,9), (9,16), (16,25), (25,36),\u22ef}, square numbers appear, and in general when the players are allowed to take (<i><em style=\"font-weight: inherit;\">i<\/em><\/i>,<i><em style=\"font-weight: inherit;\">j<\/em><\/i>) tokens with |<i><em style=\"font-weight: inherit;\">i<\/em><\/i>\u2212<i><em style=\"font-weight: inherit;\">j<\/em><\/i>|\u2264<i><em style=\"font-weight: inherit;\">c<\/em><\/i>, the\u00a0(<i><em style=\"font-weight: inherit;\">c<\/em><\/i>+3)-gonal numbers appear, listed as {(0,0), (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">0<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>), (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">1<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>), (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">2<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span><\/sub>), (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">3<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">4<\/span><\/sub>), (<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">4<\/span><\/sub>,<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">5<\/span><\/sub>),\u22ef} with<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">p<\/span><\/em><\/i><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n<\/span><\/sub>=((1+<i><em style=\"font-weight: inherit;\">c<\/em><\/i>)\/2)<span style=\"font-weight: inherit; font-style: inherit;\"><i><em style=\"font-weight: inherit;\">n<\/em><\/i>\u00b2<\/span>+((1-<i><em style=\"font-weight: inherit;\">c)<\/em><\/i>\/2)<i><em style=\"font-weight: inherit;\">n<\/em><\/i>. We can also describe the misere case and Grundy numbers, and\u00a0other generalizations.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Shun-ichi Kimura)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Thotsaporn Thanatipanonda<\/strong>, Mahidol University International College,\u00a0Thailand<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>:\u00a0Two Games on Arithmetic Functions:\u00a0Saliquant and Nontotient<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We investigate the Sprague-Grundy sequences for two normal-play impartial\u00a0games based on arithmetic functions, first described by Iannucci and Larsson (2022).\u00a0In each game, the set of positions is N. In Saliquant, the options are to subtract\u00a0a non-divisor. Here we obtain several nice number theoretic lemmas, a fundamental\u00a0theorem, and two conjectures about the eventual density of Sprague-Grundy values.\u00a0In Nontotient, the only option is to subtract the number of relatively prime\u00a0residues. Here are able to calculate certain Sprague-Grundy values, and start to\u00a0understand an appropriate class function.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with\u00a0Paul Ellis, Jason Shi and Andrew Tu)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><strong>Tomoaki Abuku<\/strong>, Gifu University, Japan<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A variant of Multiple Hook Removing Game with carry-on moves<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We consider two variations of an impartial game called the Multiple Hook Removing Game, where the starting position is a rectangular Young diagram with unimodal numbering.\u00a0In one game, that allows a player to take an additional turn after making two consecutive moves of the Multiple Hook Removing Game, and in another, instead of the consecutive moves, that enables a player to force the opponent to make a certain move after their own turn.\u00a0In fact, these two games can essentially be treated as the same game and games allowing such moves, known as entailing moves (particularly carry-on moves), have recently been the focus of active research. We introduce our analytical results based on this theoretical framework.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with Koki Suetsugu and Masato Tada)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Urban Larsson<\/strong><\/b>, Indian Institute of Technology Bombay, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A future of GoNC<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Games of No Chance (publishers MSRI, CUP) is, alongside IJGT&#8217;s\u00a0special issues, a unique forum that covers all kinds of CGT topics. Five volumes have already\u00a0appeared, and R. J. Nowakowski has been the main editor over the\u00a0years. I have recently been honored with taking on the job by editing\u00a0the last two volumes, and GoNC6 is about to appear with 22 strong\u00a0research papers and surveys.\u00a0 Sometimes we must rely on this series of\u00a0books to get high quality CGT paper published, while standard\u00a0journals that invite CGT submissions, may reject for reasons that in\u00a0summary hints at a limited understanding of our topic. Games of no\u00a0Chance has shown invaluable value over the years. But it must not\u00a0continue in its current form. This talk will explain why this is so,\u00a0and encourage a discussion on a possible future with an online journal\u00a0with the same name.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Urban Larsson<\/strong><\/b>, Indian Institute of Technology Bombay, India<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Subtraction games in more than one dimension<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Subtraction games is a popular topic in combinatorial game theory, but very little research stretches beyond one dimensional rulesets. In this presentation we solve all two move games in any dimension, by using a certain P-to-P principle. The general class, two-player impartial vector subtraction games on tuples of nonnegative integers was introduced by Golomb in 1966. Through multiple computer visualizations of outcomes of two-dimensional rulesets, we observe that they tend to partition the game board into periodic mosaics on very few regions\/segments, which can depend on the number of moves in a ruleset. For example, we have found a five-move ruleset with an outcome segmentation into six semi-infinite slices. In this spirit, we develop a coloring automaton that paints P-positions in segments of the game board, independent of game play. Moreover, we prove that games in two dimensions have row\/column eventually periodic outcomes. Several regularity conjectures are provided. Through visualizations of some rulesets, we pose open problems on the generic hardness of games in two dimensions. We conjecture that not all games have regular outcomes, and wonder if such games are Turing complete. (This latter question was solved by Larsson and W\u00e4stlund in 2013, with an affirmative answer, if we exchange \u00absubtraction\u00bb for \u00abaddition\u00bb in finite dimensions).<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>I. Saha and M. Yokoo)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Vlado Uljarevi\u0107<\/strong><\/b>, University of Novi Sad, Serbia<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: A variation of Hats-in-a-line game<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: Hat-guessing games gained the scientific community&#8217;s attention at the end of the 20th century when, in 1998, Todd Ebert formulated the so-called<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i>-prisoners puzzle. Despite being formulated in a way that brings it into recreational mathematics, Ebert&#8217;s puzzle is closely related to certain problems and notions of coding and information theory. The different variations of this and similar games were developed and investigated in the years after. One of the most known hat-guessing games is the Hats-in-a-line game, in which a warden arranges<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>prisoners in a line, wearing hats colored in one of two colors (white and black for example), so that each of them can see all the hats of the prisoners before him, but can&#8217;t see the hats of anybody behind. Then, each of them guesses (one by one, starting from the back of the line) whether the hat on his head is white or black. The goal is to maximize the total number of correct guesses. We introduce a new variant of this game in which the amount of information prisoners can transmit is significantly reduced, and we discuss the maximum number of correct guesses depending on the number of colors the hats are colored with. In the end, we briefly show how this problem can be translated into an instance of the SAT problem, allowing us to use modern SAT-solving algorithms as a last resort.\u00a0\u00a0<sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\"><br \/><\/span><\/sub><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">(Joint work with<b><strong style=\"font-style: inherit;\">\u00a0<\/strong><\/b>Bojan Ba\u0161i\u0107)<\/p>\n<p style=\"font-weight: 400;\"><b><strong style=\"font-style: inherit;\">Yannick Mogge<\/strong><\/b>, Hamburg University of Technology, Germany<\/p>\n<p style=\"font-weight: 400;\"><b><strong style=\"font-style: inherit;\">Title<\/strong><\/b>: Creating a tree universal graph in positional games<\/p>\n<p style=\"font-weight: 400;\"><b><strong style=\"font-style: inherit;\">Abstract<\/strong><\/b>: We consider positional games, where the winning sets are tree universal graphs, which contain copies of all spanning trees with a certain maximum degree. In particular, we show that in the unbiased Maker-Breaker and Waiter-Client game on the complete graph\u00a0<i><em style=\"font-weight: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">K<\/span><sub style=\"font-weight: inherit; font-style: inherit;\"><span style=\"font-weight: inherit; font-style: inherit;\">n<\/span><\/sub><\/em><\/i>, Maker\/Waiter has a strategy to occupy a graph which contains copies of all spanning trees with maximum degree at most<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">cn<\/em><\/i>\/\\log(<i><em style=\"font-weight: inherit;\">n<\/em><\/i>), for a suitable constant<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">c<\/em><\/i><span>\u00a0<\/span>and<span>\u00a0<\/span><i><em style=\"font-weight: inherit;\">n<\/em><\/i><span>\u00a0<\/span>being large enough. Both of our results show that the building player can play at least as good as suggested by the random graph intuition.<\/p>\n<p style=\"font-weight: 400;\">(Joint work with Grzegorz Adamski, Sylwia Antoniuk, Ma\u0142gorzata Bednarska-Bzd\u0119ga, Dennis Clemens, and Fabian Hamann)<\/p>\n<p>[\/et_pb_tab][et_pb_tab title=&#8221;Slides&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span><strong>Agrawal<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Agrawal_QuadroCount.pdf\" target=\"_blank\" rel=\"noopener\">QuadroCount<\/a><\/span><\/p>\n<p><span><strong>Burke &amp; Tennenhouse<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/BurkeTennenhouse-_CGTBookUndergraduates.pdf\" target=\"_blank\" rel=\"noopener\">CGT Book for early undergraduates<\/a><\/span><\/p>\n<p><span><strong>Burke<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Burke_TriangularGridCol.pdf\" target=\"_blank\" rel=\"noopener\">Triangular Grid Col is PSPACE-complete<\/a><\/span><\/p>\n<p><span><strong>Carvalho &amp; Santos <\/strong>&#8211; <\/span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/CarvalhoSantos_ImpartialWithCyclesAndCarryOn.pdf\" target=\"_blank\" rel=\"noopener\"><span>Impartial games with cycles and carry-on moves<\/span><\/a><\/p>\n<p><span><strong>Ellis<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Ellis_StructureGameGraphs.pdf\" target=\"_blank\" rel=\"noopener\">The structure of game graphs<\/a><\/span><\/p>\n<p><span><strong>Ellis<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Ellis_PenultsOfTak.pdf\" target=\"_blank\" rel=\"noopener\">Penults of Tak<\/a><\/span><\/p>\n<p><span><strong>Fisher<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Fisher_AtomicVariations.pdf\" target=\"_blank\" rel=\"noopener\">Atomic variations<\/a><\/span><\/p>\n<p><span><strong>Huntemann<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Huntemann_SnortTemperature.pdf\" target=\"_blank\" rel=\"noopener\">SNORT temperature<\/a><\/span><\/p>\n<p><span><strong>Kant<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Kant_BiddingGames.pdf\" target=\"_blank\" rel=\"noopener\">Bidding Combinatorial Games<\/a><\/span><\/p>\n<p><span><strong>Larsson<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Larsson_SubtractionGames.pdf\" target=\"_blank\" rel=\"noopener\">Subtraction games<\/a><\/span><\/p>\n<p><span><strong>Muller<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Muller_SearchBasedSolvingSumGames.pdf\" target=\"_blank\" rel=\"noopener\">A Search-based approach for solving sum games<\/a><\/span><\/p>\n<p><span><strong>Stojakovic<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Stojakovic_GeneralizedSaturationGame.pdf\" target=\"_blank\" rel=\"noopener\">Generalized Saturation Game<\/a><\/span><\/p>\n<p><span><strong>Thanatipanonda<\/strong> &#8211; <a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/Thanatipanonda-_SaliquantNontotient.pdf\" target=\"_blank\" rel=\"noopener\">Saliquant and Nontotient<\/a><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_tab][et_pb_tab title=&#8221;Lodge and Dinner&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h4>Stay<\/h4>\n<p style=\"font-weight: 400; text-align: justify;\">Before CGTC V, Recreational Mathematics Colloquium VIII &#8211; Gathering for Gardner (Europe) will happen at Pavilh\u00e3o do Conhecimento, Expo, Lisbon (January 27-29, 2025). Therefore, we provide accommodation suggestions for people attending both RMC VIII and CGTC V who wish to stay on the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">north bank of the river (Tejo)<\/strong><\/b>, as well as for those attending only CGTC V who wish to stay on the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">south bank of the river<\/strong><\/b>. Nevertheless, we believe that even for those people, the north bank may be more appealing, as it is closer to the center of Lisbon. Although it may seem complicated at first glance, transportation to the colloquium venues is simple and quick.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Accommodation suggestions on the north bank of the river<\/strong><\/b><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">1)<span>\u00a0<\/span><a href=\"https:\/\/www.luteciahotel.com\/\" style=\"font-weight: inherit; font-style: inherit;\">Lutecia Hotel<\/a>\u00a0(<a href=\"https:\/\/www.google.com\/maps\/place\/Lut%C3%A9cia+Smart+Design+Hotel\/@38.746014,-9.141447,17z\/data=!3m1!4b1!4m9!3m8!1s0xd1933af14ce7b3b:0xf823c0191873836!5m2!4m1!1i2!8m2!3d38.7460098!4d-9.1388721!16s%2Fg%2F1hm5d929s?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">map<\/a>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Public transportation from Lutecia Hotel to Pavilh\u00e3o do Conhecimento (RMC VIII): One can take the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">metro<\/strong><\/b><span>\u00a0<\/span>at\u00a0<a href=\"https:\/\/www.google.com\/maps\/place\/Roma\/@38.7484386,-9.14389,17z\/data=!3m1!4b1!4m6!3m5!1s0xd1933a941b09a4f:0xc63d76e509de5140!8m2!3d38.7484344!4d-9.1413151!16s%2Fm%2F0zdnymd?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Roma station<\/a>. Start by taking the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">green line<\/strong><\/b><span>\u00a0<\/span>from Roma to Alameda; there, switch to the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">red line<\/strong><\/b><span>\u00a0<\/span>and continue from Alameda to Oriente.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Public transportation from Lutecia Hotel to NOVA University (CGTC V): One can take the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">train<\/strong><\/b><span>\u00a0<\/span>at<span>\u00a0<\/span><a href=\"https:\/\/www.google.com\/maps\/place\/Roma-Areeiro\/@38.7454664,-9.1356793,17z\/data=!4m6!3m5!1s0xd1933afec1598fd:0x38d79df803fdcd3c!8m2!3d38.74558!4d-9.13567!16s%2Fg%2F1211psxs?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Roma\/Areeiro station<\/a>. It is a Fertagus train (check the<span>\u00a0<\/span><a href=\"https:\/\/www.fertagus.pt\/pt\/horarios\/fertagus\" style=\"font-weight: inherit; font-style: inherit;\">schedule<\/a>) and one should travel from Roma\/Areeiro to Pragal (any train to Coina or Set\u00fabal works). Upon arriving at Pragal, one should take the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">metro<\/strong><\/b><span>\u00a0<\/span>(<a href=\"https:\/\/www.mts.pt\/horarios\/\" style=\"font-weight: inherit; font-style: inherit;\">MTS<\/a>) and travel from Pragal to Universidade.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">2)<span>\u00a0<\/span><a href=\"https:\/\/www.viphotels.com\/en\/Menu\/Hotels\/Portugal\/Vip-Inn-Berna\/About-Hotel.aspx?utm_source=affilired&amp;utm_medium=cpa&amp;utm_campaign=sem&amp;_affclk=adn:3817::CjwKCAjwqMO0BhA8EiwAFTLgIAwSxLZBNHcpsmgu5vd98K525F_-Ax6H3GRuJ8n-bWFmgvWVDWo8lRoCYcUQAvD_BwE:8002y1&amp;gad_source=1&amp;utm_source=affilired&amp;utm_medium=cpa&amp;_affclk=adn:3817::CjwKCAjwqMO0BhA8EiwAFTLgIAwSxLZBNHcpsmgu5vd98K525F_-Ax6H3GRuJ8n-bWFmgvWVDWo8lRoCYcUQAvD_BwE:8002y1.h2077nb:www_google_com\" style=\"font-weight: inherit; font-style: inherit;\">VIP Inn Berna Hotel<\/a><span>\u00a0<\/span>(<a href=\"https:\/\/www.google.com\/maps\/place\/VIP+Inn+Berna+Hotel\/@38.7429753,-9.1481392,17z\/data=!3m2!4b1!5s0xd193308617e27ef:0x8652bc6c4c5622e1!4m9!3m8!1s0xd193308630d2d87:0x31fb984f2b707147!5m2!4m1!1i2!8m2!3d38.7429753!4d-9.1481392!16s%2Fg%2F1tdkhxy3?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">map<\/a>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Public transportation from VIP Inn Berna Hotel to Pavilh\u00e3o do Conhecimento (RMC VIII): One can take the\u00a0<b><strong style=\"font-style: inherit;\">metro<\/strong><\/b>\u00a0at<span>\u00a0<\/span><a href=\"https:\/\/www.google.com\/maps\/search\/Entrecampos+metro+station\/@38.7457706,-9.1509248,17z\/data=!3m1!4b1?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Entrecampos station<\/a>. Start by taking the\u00a0<b><strong style=\"font-style: inherit;\">yellow\u00a0line<\/strong><\/b>\u00a0from Entrecampos to Saldanha; there, switch to the\u00a0<b><strong style=\"font-style: inherit;\">red line<\/strong><\/b>\u00a0and continue from Saldanha to Oriente.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Public transportation from VIP Inn Berna Hotel to NOVA University (CGTC V): One can take the\u00a0<b><strong style=\"font-style: inherit;\">train<\/strong><\/b>\u00a0at<span>\u00a0<\/span><a href=\"https:\/\/www.google.com\/maps\/place\/Entrecampos\/@38.7445485,-9.1512451,17z\/data=!3m1!4b1!4m6!3m5!1s0xd1933062d9c2fa1:0x794b116045dbb2d9!8m2!3d38.7445443!4d-9.1486702!16s%2Fg%2F112yf6yth?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Entrecampos station<\/a>. It is a Fertagus train (check the\u00a0<a href=\"https:\/\/www.fertagus.pt\/pt\/horarios\/fertagus\" style=\"font-weight: inherit; font-style: inherit;\">schedule<\/a>) and one should travel from Entrecampos to Pragal\u00a0(any train to Coina or Set\u00fabal works). Upon arriving at Pragal, one should take the\u00a0<b><strong style=\"font-style: inherit;\">metro<\/strong><\/b>\u00a0(<a href=\"https:\/\/www.mts.pt\/horarios\/\" style=\"font-weight: inherit; font-style: inherit;\">MTS<\/a>) and travel from Pragal to Universidade.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">3)<span>\u00a0<\/span><a href=\"https:\/\/www.eurostarshotels.co.uk\/ikonik-lisboa.html?referer_code=bs2gg14ww&amp;gad_source=1&amp;gclid=CjwKCAjwqMO0BhA8EiwAFTLgIChx6eSA6FCBuvu8StrD8Ns8jfyDoysByjdm01g6hskQf3liC92PrxoC9JkQAvD_BwE\" style=\"font-weight: inherit; font-style: inherit;\">Ikonik Lisboa<\/a>\u00a0(<a href=\"https:\/\/www.google.com\/maps\/place\/Ikonik+Lisboa\/@38.7631691,-9.1017098,17z\/data=!3m1!4b1!4m9!3m8!1s0xd1931165122ced5:0xe2b4126c20e21ac3!5m2!4m1!1i2!8m2!3d38.7631649!4d-9.0991349!16s%2Fg%2F11qgy6k20q?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">map<\/a>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Walking distance\u00a0<\/strong><\/b>from Ikonik Lisboa to Pavilh\u00e3o do Conhecimento (RMC VIII).<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Public transportation from Ikonik Lisboa to NOVA University (CGTC V): One can take the\u00a0<b><strong style=\"font-style: inherit;\">metro<\/strong><\/b>\u00a0at\u00a0<a href=\"https:\/\/www.google.com\/maps\/search\/Esta%C3%A7%C3%A3o+de+metro+oriente\/@38.7678511,-9.1018585,17z\/data=!3m1!4b1?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Oriente station<\/a>. Start by taking the\u00a0<b><strong style=\"font-style: inherit;\">red\u00a0line<\/strong><\/b>\u00a0from Oriente to Saldanha; there, switch to the<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">yellow\u00a0line<\/strong><\/b>\u00a0and continue from Saldanha to Entrecampos. Then, one should take the\u00a0<b><strong style=\"font-style: inherit;\">train<\/strong><\/b>\u00a0at\u00a0<a href=\"https:\/\/www.google.com\/maps\/place\/Entrecampos\/@38.7445485,-9.1512451,17z\/data=!3m1!4b1!4m6!3m5!1s0xd1933062d9c2fa1:0x794b116045dbb2d9!8m2!3d38.7445443!4d-9.1486702!16s%2Fg%2F112yf6yth?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Entrecampos station<\/a>. It is a Fertagus train (check the\u00a0<a href=\"https:\/\/www.fertagus.pt\/pt\/horarios\/fertagus\" style=\"font-weight: inherit; font-style: inherit;\">schedule<\/a>) and one should travel from Entrecampos to Pragal (any train to Coina or Set\u00fabal works). Upon arriving at Pragal, take the\u00a0<b><strong style=\"font-style: inherit;\">metro<\/strong><\/b>\u00a0(<a href=\"https:\/\/www.mts.pt\/horarios\/\" style=\"font-weight: inherit; font-style: inherit;\">MTS<\/a>) and travel from Pragal to Universidade.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Accommodation suggestions on the south bank of the river<\/strong><\/b><\/p>\n<p style=\"font-weight: 400; text-align: justify;\">4)<span>\u00a0<\/span><a href=\"https:\/\/www.mercurelisboaalmada.com\/\" style=\"font-weight: inherit; font-style: inherit;\">Mercure Lisboa Almada<\/a><span>\u00a0<\/span>(<a href=\"https:\/\/www.google.com\/maps\/place\/Mercure+Lisboa+Almada\/@38.6708532,-9.1734908,17z\/data=!3m1!4b1!4m10!3m9!1s0xd1934df10a58b5d:0x85eab041d1220fa6!5m3!1s2024-08-31!4m1!1i2!8m2!3d38.670849!4d-9.1709159!16s%2Fg%2F1ptyy74zm?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">map<\/a>)<\/p>\n<p style=\"font-weight: 400; text-align: justify;\">Public transportation from Mercure Lisboa Almada to NOVA University (CGTC V): One should take the\u00a0<b><strong style=\"font-style: inherit;\">metro<\/strong><\/b>\u00a0(<a href=\"https:\/\/www.mts.pt\/horarios\/\" style=\"font-weight: inherit; font-style: inherit;\">MTS<\/a>) at\u00a0<a href=\"https:\/\/www.google.com\/maps\/place\/Ramalha\/@38.6689261,-9.1727156,17z\/data=!3m1!4b1!4m6!3m5!1s0xd1934dffba1a2c3:0x54e9e73806ea6e76!8m2!3d38.6689219!4d-9.1701407!16s%2Fg%2F1vbl8vw_?entry=ttu\" style=\"font-weight: inherit; font-style: inherit;\">Ramalha station<\/a>\u00a0and travel from Ramalha to Universidade.<\/p>\n<p style=\"font-weight: 400; text-align: justify;\"><b><strong style=\"font-style: inherit;\">Note<\/strong><\/b>: Lisbon is a large city. There are dozens of options for both accommodation and transportation. Participants should<span>\u00a0<\/span><b><strong style=\"font-style: inherit;\">not hesitate to contact us<\/strong><\/b><span>\u00a0<\/span>with questions about alternatives. What has been written is only for reference.<\/p>\n<header>\n<h4>Conference Dinner<\/h4>\n<\/header>\n<div>The conference dinner of CGTCV will be on<span>\u00a0<\/span><strong>February 1st (Saturday) at 8:00 pm<\/strong>.<\/div>\n<div><\/div>\n<div>The place is<span>\u00a0<\/span><a href=\"https:\/\/www.tripadvisor.pt\/Restaurant_Review-g189158-d10683591-Reviews-Churrasqueira_Campo_Grande_by_Chimarrao-Lisbon_Lisbon_District_Central_Portugal.html\">Churrasqueira Campo Grande by Chimarr\u00e3o<\/a><span>\u00a0<\/span>(<a href=\"https:\/\/www.google.com\/maps\/dir\/\/38.759678,-9.156286\/@38.759687,-9.2386324,12z?entry=ttu&amp;g_ep=EgoyMDI1MDExNS4wIKXMDSoASAFQAw%3D%3D\">map<\/a>).<\/div>\n<div><span color=\"#222222\" face=\"Arial, Helvetica, sans-serif\" size=\"2\">Participants can eat various types of\u00a0<\/span><strong>meat\u00a0<\/strong>(all-you-can-eat). Drinks can be\u00a0<strong>wine<\/strong>,\u00a0<strong>juice<\/strong>, or<span>\u00a0<\/span><strong>water<\/strong>\u00a0(all-you-can-drink). There are a few dessert options.<\/div>\n<div><\/div>\n<div><span color=\"#222222\" face=\"Arial, Helvetica, sans-serif\" size=\"2\">There is also a\u00a0<\/span><strong>varied buffet\u00a0<\/strong><span><\/span><span>that works well for vegetarians\/vegans (even for strict vegans).\u00a0<\/span><span color=\"#222222\" face=\"Arial, Helvetica, sans-serif\" size=\"2\">The buffet is also available to those who choose the standard menu.<\/span><\/div>\n<div><span>\u00a0<\/span><\/div>\n<div><span color=\"#222222\" face=\"Arial, Helvetica, sans-serif\" size=\"2\">The price is\u00a0<\/span><strong>35 euros\u00a0<\/strong><span>for those who choose the standard menu<\/span><span>\u00a0and\u00a0<\/span><strong>25 euros<\/strong><span>\u00a0for those who want only the varied buffet.<\/span><\/div>\n<p>[\/et_pb_tab][\/et_pb_tabs][et_pb_button button_url=&#8221;https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/postercgtcv.pdf&#8221; url_new_window=&#8221;on&#8221; button_text=&#8221;Download cartaz&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; button_icon=&#8221;&#xf1c1;||fa||400&#8243; custom_margin=&#8221;20px||||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243; custom_margin_phone=&#8221;20px||20px||false|false&#8221;][\/et_pb_button][et_pb_heading title=&#8221;Group Photo&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; title_level=&#8221;h4&#8243; custom_margin=&#8221;20px||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_gallery gallery_ids=&#8221;6895&#8243; fullwidth=&#8221;on&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_gallery][et_pb_heading title=&#8221;Organized by:&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; title_level=&#8221;h4&#8243; custom_margin=&#8221;20px||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><a href=\"https:\/\/ludicum.org\/\">Associa\u00e7\u00e3o Ludus<\/a><\/p>\n<p>[\/et_pb_text][et_pb_heading title=&#8221;Supported by:&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; title_level=&#8221;h4&#8243; custom_margin=&#8221;20px||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span><a href=\"https:\/\/cemapre.iseg.ulisboa.pt\/\" target=\"_blank\" rel=\"noopener\">Centro de Matem\u00e1tica Aplicada \u00e0 Previs\u00e3o e Decis\u00e3o Econ\u00f3mica<\/a><\/span><\/p>\n<p><a href=\"https:\/\/novamath.fct.unl.pt\/\"><span>Centro de Matem\u00e1tica e Aplica\u00e7\u00f5es (NovaMath), FCT NOVA<\/span><\/a><br \/><span><\/span><\/p>\n<p><a href=\"https:\/\/www.spm.pt\/\"><span>Sociedade Portuguesa de Matem\u00e1tica<\/span><\/a><\/p>\n<p><a href=\"https:\/\/portal.uab.pt\/\" target=\"_blank\" rel=\"noopener\">Universidade Aberta<\/a><span><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/ludicum.org\/wp-content\/uploads\/2025\/03\/apoios-instituicoes.png&#8221; title_text=&#8221;apoios-instituicoes&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||40px||false|false&#8221; custom_padding=&#8221;||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column_inner][\/et_pb_row_inner][\/et_pb_column][et_pb_column type=&#8221;1_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; custom_css_free_form=&#8221;#page-container button {||    color:#ff9263;||}&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span><nav id=\"bellows-main-42\" class=\"bellows bellows-nojs bellows-main bellows-source-menu bellows-align-full bellows-skin-vanilla bellows-type- bellows-expand-current\"><ul id=\"menu-eventos-menu\" class=\"bellows-nav\" data-bellows-config=\"main\"><li id=\"menu-item-5066\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-page bellows-menu-item-has-children bellows-menu-item-5066 bellows-item-level-0\"><a  href=\"https:\/\/ludicum.org\/en\/eventos\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Eventos<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n<ul class=\"bellows-submenu\">\n\t<li id=\"menu-item-4681\" class=\"bellows-menu-item bellows-menu-item-type-custom bellows-menu-item-object-custom bellows-menu-item-has-children bellows-menu-item-4681 bellows-item-level-1\"><a  href=\"#\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Colloquia<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t<ul class=\"bellows-submenu\">\n\t\t<li id=\"menu-item-3962\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-3962 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-3972\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3972 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xxiii-paris-2021\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XXIII Paris 2021<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3971\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3971 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-athens-2018\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XXI Athens 2018<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3970\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3970 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xviii-la-tour-de-peilz-2015\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XVIII La Tour-de-Peilz 2015<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3969\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3969 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xvi-ponta-delgada-2013\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XVI Ponta Delgada 2013<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3968\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3968 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xv-munich-2012\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XV Munich 2012<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3967\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3967 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xiv-bruges-2011\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XIV Bruges 2011<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3966\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3966 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xiii-paris-2010\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XIII Paris 2010<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3965\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3965 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xii-jerusalem-2009\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XII Jerusalem 2009<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3964\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3964 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xi-lisbon-2008\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XI Lisbon 2008<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3963\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3963 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-iv-fribourg-2001\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC IV Fribourg 2001<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t\t<li id=\"menu-item-4687\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-4687 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/combinatorial-game-theory-colloquia\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-7359\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-7359 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-vi\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC VI<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-6243\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-6243 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-v\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC V<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4686\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4686 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-iv\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC IV<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4685\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4685 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-iii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC III<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4684\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4684 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-ii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC II<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4683\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4683 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-i\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC I<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t\t<li id=\"menu-item-4998\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-4998 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/rmc\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-7526\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-7526 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-ix-2027\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC IX 2027<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4841\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4841 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-viii-2025\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC VIII 2025<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3983\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3983 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-vii-2023\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC VII 2023<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3982\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3982 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-vi-2019\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC VI 2019<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3981\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3981 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-v-2017\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC V 2017<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3980\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3980 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-iv\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC IV 2015<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3979\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3979 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-iii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC III 2013<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3978\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3978 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-i\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC I 2009<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t<\/ul>\n<\/li>\n\t<li id=\"menu-item-4682\" class=\"bellows-menu-item bellows-menu-item-type-custom bellows-menu-item-object-custom bellows-menu-item-has-children bellows-menu-item-4682 bellows-item-level-1\"><a  href=\"#\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Outros Eventos<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t<ul class=\"bellows-submenu\">\n\t\t<li id=\"menu-item-5069\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-5069 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-3976\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3976 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas-historia-dos-jogos-em-portugal-iv\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal IV<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3975\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3975 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas-historia-dos-jogos-em-portugal-iii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal III<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3974\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3974 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas-historia-dos-jogos-em-portugal-ii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal II<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3973\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3973 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/2499-2\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal I<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t\t<li id=\"menu-item-3977\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3977 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/masterclasses-2018\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Masterclasses 2018<\/span><\/a><\/li>\n\t\t<li id=\"menu-item-6448\" class=\"bellows-menu-item bellows-menu-item-type-custom bellows-menu-item-object-custom bellows-menu-item-6448 bellows-item-level-2\"><a  href=\"https:\/\/esu10.sciencesconf.org\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">ESU 10<\/span><\/a><\/li>\n\t<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul><\/nav><\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lisbon, Portugal 31 January \u2013 2 February 2025<\/p>","protected":false},"author":5,"featured_media":6221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_et_pb_use_builder":"on","_et_pb_old_content":"<!-- wp:divi\/placeholder 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