{"id":4107,"date":"2024-04-18T10:00:12","date_gmt":"2024-04-18T10:00:12","guid":{"rendered":"https:\/\/ludicumnew.org\/?p=4107"},"modified":"2024-11-12T19:00:21","modified_gmt":"2024-11-12T19:00:21","slug":"cgtc-ii","status":"publish","type":"post","link":"https:\/\/ludicum.org\/en\/cgtc-ii\/","title":{"rendered":"CGTC II"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; make_equal=&#8221;on&#8221; use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;1&#8243; specialty=&#8221;on&#8221; background_color_2=&#8221;gcid-e428b4a0-8f75-478b-bc91-d4c919946667&#8243; padding_top_1=&#8221;0px&#8221; padding_top_2=&#8221;20px&#8221; padding_right_1=&#8221;0px&#8221; padding_right_2=&#8221;15px&#8221; padding_bottom_1=&#8221;0px&#8221; padding_bottom_2=&#8221;40px&#8221; padding_left_1=&#8221;0px&#8221; padding_left_2=&#8221;15px&#8221; padding_top_bottom_link_1=&#8221;false&#8221; padding_top_bottom_link_2=&#8221;false&#8221; padding_left_right_link_1=&#8221;false&#8221; padding_left_right_link_2=&#8221;false&#8221; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; max_width=&#8221;100%&#8221; inner_width=&#8221;100%&#8221; inner_max_width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|false|false&#8221; custom_padding=&#8221;0px|0px|0px|0px|false|false&#8221; border_width_top=&#8221;7px&#8221; border_color_top=&#8221;gcid-e428b4a0-8f75-478b-bc91-d4c919946667&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{%22gcid-e428b4a0-8f75-478b-bc91-d4c919946667%22:%91%22border_color_top%22,%22background_color_2%22%93}&#8221;][et_pb_column type=&#8221;3_4&#8243; specialty_columns=&#8221;3&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_row_inner use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;1&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; max_width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|false|false&#8221; custom_padding=&#8221;40px|40px|10px|40px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column_inner saved_specialty_column_type=&#8221;3_4&#8243; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px|0px|0px|0px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_heading title=&#8221;Combinatorial Game Theory Colloquium II&#8221; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; title_text_color=&#8221;#f29062&#8243; title_font_size=&#8221;22px&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_heading title=&#8221;(Lisbon, 25-27 January, 2017)&#8221; _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; title_level=&#8221;h6&#8243; custom_margin=&#8221;-5px||||false|false&#8221; custom_padding=&#8221;0px||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;20px||||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p style=\"text-align: justify;\"><strong>Combinatorial Game Theory<\/strong><span>\u00a0(CGT) is a branch\u00a0of mathematics that studies sequential games\u00a0with perfect information. Combinatorial games\u00a0include well-k<\/span><span>nown rulesets like Amazons,\u00a0Clobber, Domineering, Hackenbush, Konane,\u00a0Nim, Octal Games, Wythoff\u2019s Nim.\u00a0After John Conway&#8217;s\u00a0<\/span><em>On Numbers and Games<span>\u00a0<\/span><\/em><span>(1976), Elwyn Berlekamp, John Conway and Richard Guy published \u201cthe book\u201d\u00a0<\/span><em>Winning Ways<span>\u00a0<\/span><\/em><span>(1982).\u00a0In\u00a0that\u00a0work,\u00a0one can\u00a0find a unified\u00a0mathematical\u00a0theory able to analyze a large class of rulesets. The books\u00a0<\/span><em>Lessons in Play<\/em><span>\u00a0(2007), by Michael Albert, David Wolfe, and Richard Nowakowski, and\u00a0<\/span><em>Combinatorial Game Theory<\/em><span>\u00a0(2013), by Aaron Siegel, are also mandatory reading<\/span><strong>.<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Combinatorial Game Theory Colloquia <\/strong>are held every <span style=\"text-decoration: underline;\">two years<\/span>, in Portugal. Associa\u00e7\u00e3o Ludus will organize <strong>in Lisbon<\/strong> the second edition of the CGTC, <strong>25-27 January, 2017<\/strong>, with support of <span class=\"st\">Centro de An\u00e1lise Funcional, Estruturas Lineares e Aplica\u00e7\u00f5es, Centro de Matem\u00e1tica Aplicada \u00e0 Previs\u00e3o e Decis\u00e3o Econ\u00f3mica, Centro Interuniversit\u00e1rio de Hist\u00f3ria das Ci\u00eancias e da Tecnologia, and Laborat\u00f3rio de Modela\u00e7\u00e3o e Agentes<\/span>. The Colloquium will be <strong>hosted by the Faculty of Sciences, University of Lisbon <\/strong>(for a map of its location press\u00a0<a href=\"https:\/\/ciencias.ulisboa.pt\/en\/o-campus#toc0\"><span class=\"link-external\">here<\/span><\/a>).<strong><span><\/span><\/strong><\/p>\n<p><strong> <\/strong><\/p>\n<p><strong>Standard Talks, Mornings (8:00-13:00) &#8211; BuildingC6, Room 6.2.56<br \/>Working Sessions, Afternoons (14:00-18:00) &#8211; BuildingC8, Rooms 8.2.11,\u00a08.2.13,\u00a08.2.17,8.2.19<\/strong><\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/ludicum.org\/wp-content\/uploads\/2024\/11\/cgtciiposter.jpg&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; title_text=&#8221;cgtciiposter&#8221; align=&#8221;center&#8221; max_width_last_edited=&#8221;on|phone&#8221; max_width=&#8221;70%&#8221; custom_padding=&#8221;40px||40px||false|false&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243; max_width_phone=&#8221;90%&#8221; max_width_tablet=&#8221;70%&#8221;][\/et_pb_image][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;20px||||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h5 style=\"text-align: justify;\"><span>REGISTRATION<\/span><\/h5>\n<p style=\"text-align: justify;\"><span>For informations about submissions and registrations, just mail us: <\/span><strong><span><a href=\"mailto:cgtc@cgtc.eu\" needshandler=\"needsHandler\" target=\"_blank\" rel=\"noopener\">cgtc@cgtc.eu<\/a><\/span><\/strong><\/p>\n<h5 style=\"text-align: justify;\"><strong><span>CALL FOR PAPERS<\/span><\/strong><\/h5>\n<p style=\"text-align: justify;\"><span class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-m_-3619031424887323219gmail_msg\" style=\"color: #434343;\">Authors of significant original results related to (presented at) the conference are encouraged to submit them by\u00a0<b class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-m_-3619031424887323219gmail_msg\"><span class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-aBn\"><span class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-aQJ\">September 1<\/span><\/span><\/b><\/span><strong class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-m_-3619031424887323219gmail_msg\">, 2017<\/strong><span class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-m_-3619031424887323219gmail_msg\" style=\"color: #434343;\"><span>\u00a0<\/span><span class=\"im\">to the<span>\u00a0<\/span><a href=\"http:\/\/www.springer.com\/economics\/economic+theory\/journal\/182\" target=\"_blank\" rel=\"noopener\">International Journal of Game Theory.<\/a><span>\u00a0<\/span>The papers will be refereed according to the normal high journal standards. Those articles that are accepted will be published together in a single issue of IJGT.<\/span><\/span><br \/><span style=\"color: #5856d6; font-size: small;\"><br \/><\/span><span>As\u00a0<strong>author comment<\/strong>, please include the line \u201cWe are submitting this article to be considered\u00a0<span class=\"il\">for<\/span>\u00a0the issue related to the Combinatorial Game Theory Colloquium 2 (CGTC2) held in Lisbon in January 2017.\u201d.<\/span><br \/><span style=\"color: #434343; font-family: Tahoma, Helvetica Neue, Arial, Helvetica, sans-serif; font-size: small;\"><br \/><\/span><span style=\"color: #434343; font-family: Tahoma, Helvetica Neue, Arial, Helvetica, sans-serif; font-size: small;\"><\/span><span><span class=\"m_8410384149191791012gmail-m_-1275062894239564090gmail-il\">Urban<\/span>\u00a0Larsson AE IJGT, Carlos Pereira dos Santos, Richard Nowakowski\u00a0<\/span><\/p>\n<p>[\/et_pb_text][et_pb_tabs _builder_version=&#8221;4.25.2&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;20px||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_tab title=&#8221;Organization&#8221; _builder_version=&#8221;4.25.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Scientific Committee<\/h3>\n<p><strong>Alda Carvalho<\/strong><span>, ISEL &amp; CEMAPRE<\/span><br \/><a href=\"http:\/\/www.wisdom.weizmann.ac.il\/~fraenkel\/\" target=\"_blank\" rel=\"noopener\">Aviezri S. Fraenkel<\/a><span>, Weizmann Institute of Science<\/span><br \/><a href=\"http:\/\/people.math.carleton.ca\/~brett\/\" target=\"_blank\" rel=\"noopener\">Brett Stevens<\/a><span>, Carleton University<\/span><br \/><a href=\"https:\/\/sites.google.com\/site\/cpshomepage\/\" target=\"_blank\" rel=\"noopener\">Carlos Pereira dos Santos<\/a><span>, LA &amp; CEAFEL-University of Lisbon<\/span><br \/><a href=\"http:\/\/duplolas.free.fr\/grenault\/index.html\" target=\"_blank\" rel=\"noopener\">Gabriel Renault<\/a><span>, Sopra Steria<\/span><br \/><a href=\"http:\/\/www.di.fc.ul.pt\/~jpn\/\" target=\"_blank\" rel=\"noopener\">Jo\u00e3o Pedro Neto<\/a><span>, University of Lisbon<\/span><br \/><a href=\"http:\/\/jnsilva.ludicum.org\/\" target=\"_blank\" rel=\"noopener\">Jorge Nuno Silva<\/a><span>, University of Lisbon<\/span><br \/><a href=\"http:\/\/webpages.fc.ul.pt\/~pjfreitas\/index.html\" target=\"_blank\" rel=\"noopener\">Pedro J. Freitas<\/a><span>, CEAFEL-University of Lisbon<\/span><br \/><a href=\"http:\/\/www.mscs.dal.ca\/~rjn\/Home.html\" target=\"_blank\" rel=\"noopener\">Richard Nowakowski<\/a><span>, Dalhousie University<\/span><br \/><strong>Thane Plambeck<\/strong><span>, Counterwave, Inc<\/span><br \/><a href=\"http:\/\/urbanlarsson.mine.nu\/\" target=\"_blank\" rel=\"noopener\">Urban Larsson<\/a><span>, Industrial Engineering and Management, Technion<\/span><\/p>\n<ul type=\"square\"><\/ul>\n<h3>Organizing Committee<\/h3>\n<p><strong>Alda Carvalho<\/strong><span>, ISEL &amp; CEMAPRE<\/span><br \/><a href=\"https:\/\/www.researchgate.net\/profile\/Anabela_Teixeira2\/publications\" target=\"_blank\" rel=\"noopener\">Anabela Teixeira<\/a><span>, LA, MUHNAC &amp; UIDEF-University of Lisbon<\/span><br \/><a href=\"https:\/\/sites.google.com\/site\/cpshomepage\/\" target=\"_blank\" rel=\"noopener\">Carlos Pereira dos Santos<\/a><span>, LA &amp; CEAFEL-University of Lisbon<\/span><br \/><a href=\"http:\/\/jnsilva.ludicum.org\/\" target=\"_blank\" rel=\"noopener\">Jorge Nuno Silva<\/a><span>, CIUHCT-University of Lisbon<\/span><br \/><a href=\"http:\/\/webpages.fc.ul.pt\/~pjfreitas\/index.html\" target=\"_blank\" rel=\"noopener\">Pedro J. Freitas<\/a><span>, CEAFEL-University of Lisbon<\/span><br \/><strong>Tiago Hirth<\/strong><span>, LA<\/span><br \/><span><strong>Tiago Robalo<\/strong>, LA<\/span><\/p>\n<p>[\/et_pb_tab][et_pb_tab title=&#8221;Program&#8221; _builder_version=&#8221;4.25.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"http:\/\/cgtc.eu\/Media\/CGTC2\/Images\/Prog.png\" height=\"391\" width=\"990\" \/><span><\/span><\/p>\n<p><strong><span><\/span><span>Standard Talks, Mornings (8:00-13:00) &#8211; Building\u00a0C6, Room 6.2.56\u00a0<\/span><\/strong><\/p>\n<p><strong><span>Working Sessions, Afternoons (14:00-18:00) &#8211; Building\u00a0C8, Rooms 8.2.11,\u00a08.2.13,\u00a08.2.17,\u00a08.2.19<br \/><\/span><span><\/span><\/strong><\/p>\n<p>[\/et_pb_tab][et_pb_tab title=&#8221;Abstracts and Slides&#8221; _builder_version=&#8221;4.25.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h5 style=\"text-align: justify;\">Scoring mean value theorem<span>\u00a0<\/span><\/h5>\n<p style=\"text-align: justify;\"><strong>Carlos Pereira dos Santos<\/strong><span>, CEAFEL, University of Lisbon<\/span><span><\/span><\/p>\n<div>\n<div style=\"text-align: justify;\">\n<p><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><strong>Abstract:<span>\u00a0<\/span><\/strong>Regarding short Conway\u2019s group, a value of a game can be thought of as an indeterminate cloud, covering the confusion interval. In such a situation it is natural to ask \u2013<span>\u00a0<\/span><em>Is there a fair settlement about the value of a game?<\/em><span>\u00a0<\/span>The answer is well-known; it is the mean value<span>\u00a0<\/span><em>m(G)<span>\u00a0<\/span><\/em>(a number), satisfying<\/p>\n<p><em><span>\u00a0<\/span>n.m(G)-t<\/em>\u00a0\u2264<span>\u00a0<\/span><em>n.G<\/em>\u00a0\u2264<span>\u00a0<\/span><em>n.m(G)+t<\/em><span>\u00a0<\/span>(for some fixed perturbation<span>\u00a0<\/span><em>t<\/em>).<\/p>\n<p>In this work, we discuss the occurrence of a mean value in the guaranteed scoring universe which is, in some sense, two-dimensional due the different nature of moves and points.<strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><\/p>\n<\/div>\n<p style=\"text-align: justify;\">(joint work with Richard Nowakowski and Urban Larsson)<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Santos_MeanValue.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/p>\n<h5 style=\"text-align: justify;\"><span>Eternal Picaria<\/span><\/h5>\n<p style=\"text-align: justify;\"><strong>Israel Rocha<\/strong>, Dalhousie University<b><br \/><\/b><\/p>\n<p style=\"text-align: justify;\"><strong>Abstract:<span>\u00a0<\/span><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span>Picaria is a traditional board game, played by the Zuni tribe of the\u00a0<\/span><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span>American Southwest and other parts of the world, such as a rural Southwest\u00a0<\/span><strong><\/strong><span>region in Sweden. It is related to the popular children&#8217;s game of Tic-tac-toe,\u00a0<\/span><strong><\/strong><span>but the 2 players have only 3 stones each, and in the second phase of the game, pieces are slided, along speci_ed move edges, in attempts to create the three-in-a-row. We provide a rigorous solution, and prove that the game is a draw; moreover our solution gives insights to strategies that players can use.<\/span><br \/><span>(joint work with Urban Larsson)<\/span><\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Rocha_picaria.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/p>\n<h5 style=\"text-align: justify;\"><span>Solving mis\u00e8re illuNIMati through boomerang games<\/span><\/h5>\n<p><span><strong>Gabriel Renault<\/strong>, Sopra Steria<br \/><\/span><\/p>\n<p><span><strong>Abstract:\u00a0<\/strong>IlluNIMati is a partizan variant of NIM in which tokens are triangles with a blue vertex, a green vertex and a red vertex. Only Left may play in a heap where the vertex facing North of the top triangle is blue. Only Right may play in a heap where the vertex facing North of the top triangle is red. They may both play in a heap where the vertex facing North of the top triangle is green. However, after removing any positive number of triangles of a heap, they may turn this heap, choosing which vertex faces North. We consider illuNIMati positions within a bigger set of games, called boomerang games, to solve the mis\u00e8re version.<\/span><\/p>\n<p><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Renaullt_illuNIMati.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<p><span><\/span><\/p>\n<h6><span>A two-player pebbling game<\/span><\/h6>\n<p><span><strong>Craig Tennenhouse<\/strong>, University of New England<br \/><\/span><\/p>\n<p><span><strong>Abstract:<\/strong>\u00a0Blocking Pebbles is a partizan game based on graph pebbling directed acyclic graphs. We demonstrate some results on oriented trees, and find numbers, nimbers, and some infinitesimals on the out-star.<br \/>(joint work with Mike Fisher)<br \/><\/span><\/p>\n<p><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Tennenhouse_Blocking-Pebbles.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<h6><span><\/span><\/h6>\n<h6><span>Cricket pitch perfection<\/span><\/h6>\n<p><span><strong>R. J. Nowakowski<\/strong>, Dalhousie University<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><strong>Abstract:\u00a0<\/strong>A cricket Pitch is a path with bumps (non-negative weights) and a roller that resides at the vertices. Left rolls (one or more edges) to the left and Right to the right reducing each bump by 1. The roller cannot go over a 0-edge, this part is `perfect&#8217;. Nowakowski and Ottaway partially solved the game. Nowakowski and (Angela) Siegel give a complete solution in terms of reductions and ordinal sums.<br \/>(joint work with Paul Ottaway and Angela Siegel)<\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Nowakowski_CPitch.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><span><\/span><\/p>\n<h6 style=\"text-align: justify;\"><span><\/span><\/h6>\n<h6 style=\"text-align: justify;\"><span>The OSLO game of Hives<\/span><\/h6>\n<p><span><strong>Paul Ottaway<\/strong>, Capilano University<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><strong>Abstract:\u00a0<\/strong>Hives is a one-sided loopy (OSLO) game played on a graph with white and red vertices.\u00a0 On Right&#8217;s turn, they may colour any white vertex red as long as the set of red vertices form an independent set.\u00a0 On Left&#8217;s turn, they may swap the colour of any two adjacent vertices as long as the red vertices remain an independent set.\u00a0 Note that Left has the equivalent of a pass move by selecting a pair of adjacent white vertices while Right does not have a pass move. The game ends when the red vertices form a maximal independent set.\u00a0 In this talk, we will examine the game values and algebraic structure that exists in Hives, provide strategies for certain classes of graphs as well as decomposition theorems for general graphs.<\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Ottaway_Hives.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<h6 style=\"text-align: justify;\"><span>Atomic weight calculus of Subversion<\/span><\/h6>\n<p><span><strong>Michael Fisher<\/strong>, West Chester University<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><strong>Abstract:\u00a0<\/strong>In this work we analyze Subversion, a recently proposed all-small combinatorial ruleset. Often, the atomic weight calculus, allowing the recursive computation of the atomic weight of a game G with the atomic weights of its options, is not easy. However, Subversion is an interesting case such that the theoretical difficult cases are reduced to a finite number of cases and organized in a table. With the table, given a Subversion position (a,b), a\u2265b, using the Euclidean algorithm and the continued fraction representation of a\/b, it is possible to compute aw(a,b). An algorithm for that is presented.<br \/>(joint work with Neil McKay, Richard J. Nowakowski, Paul Ottaway and Carlos Santos)<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Fisher_Subversion.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<h6 style=\"text-align: justify;\"><span>Quotients for push-button games<\/span><\/h6>\n<p style=\"text-align: justify;\"><span><strong>Marc Heinrich<\/strong>, LIRIS, University of Lyon<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><strong>Abstract:\u00a0<\/strong>We study a new construction which aims at solving the following question: what happens if we allow players to change the rules of the game during the play? Given two rulesets R<sub>0<\/sub>\u00a0and R<sub>1<\/sub>, we create a new ruleset R<sub>0<\/sub>\u00a0\u21d2 R<sub>1<\/sub>\u00a0corresponding to the following: the two players play according to rules R<sub>0<\/sub>\u00a0until one of the players at its turn pushes an imaginary button, changing the rules to R<sub>1<\/sub>. We study how several classical impartial games like Nim, Wythoff, Euclid or Cram combine with this construction. By adapting indistinguishably quotients (technique of Plambeck, 2005), we look at how these new rules behave for sums of positions. We show that it is possible to give values to game positions which behave similarly to Grundy values.<strong><\/strong><br \/>(joint work with Eric Duch\u00eane, Urban Larsson, Aline Parreau)<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Heinrich_Push.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<h6 style=\"text-align: justify;\"><span>The computational complexity of two card games with theoretical applications<\/span><\/h6>\n<p style=\"text-align: justify;\"><span><strong><span name=\"Valia Mitsou\" class=\"gD\">Valia Mitsou<\/span><\/strong>, LIRIS, University of Lyon<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><strong>Abstract:\u00a0<\/strong>The main theme of this talk is card games that can be naturally reformulated as well-known graph-theoretic games. In particular, we will focus on two different card games: the game of SET and the game of UNO. The objective of the former is to form sets of cards that match in a certain sense, while in the latter the players need to discard their cards following a matching rule (for more details regarding the rules of the two games please visit the following websites:\u00a0<a href=\"http:\/\/www.setgame.com\/set\/index.html\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en&amp;q=http:\/\/www.setgame.com\/set\/index.html&amp;source=gmail&amp;ust=1480061782211000&amp;usg=AFQjCNHWtmAnQxp9a3FE3l0PrXGm-zR_sA\" rel=\"noopener\">official website of SET<\/a>,\u00a0<a href=\"http:\/\/www.wikihow.com\/Play-UNO\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en&amp;q=http:\/\/www.wikihow.com\/Play-UNO&amp;source=gmail&amp;ust=1480061782211000&amp;usg=AFQjCNHxEBcYwfNd-2HUxiXypPpUCxpK2w\" rel=\"noopener\">wikihow: how to play UNO<\/a>). We show natural reformulations of SET as arc-kayles and of UNO as generalized geography and present some complexity results about them.<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Mitsou_ComplexityCardGames.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<h6 style=\"text-align: justify;\"><span>Octal games on graphs<\/span><\/h6>\n<p><strong>Antoine Dailly,<\/strong> LIRIS, University of Lyon<\/p>\n<p style=\"text-align: justify;\"><strong>Abstract:<span>\u00a0<\/span><\/strong><span>Octal games are a well-defined family of two-player games played on heaps of counters, in which the two players take turns removing a certain number of counters from a heap, sometimes being allowed to split a heap in two nonempty heaps, until no counters can be removed anymore. We extend the definition of octal games to play them on graphs: heaps are replaced by connected components and counters by vertices. Thus, an octal game on a path of n vertices is equivalent to playing the same octal game on a heap of n counters. We study one of the simplest octal games, called 0.33, in which the players can remove one vertex or two adjacent vertices without disconnecting the graph, on trees. We present a thorough study of the game on subdivided stars and bistars.<\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Dailly_OctalGames.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><\/p>\n<h6 style=\"text-align: justify;\"><span>New results on circular NIM<\/span><\/h6>\n<p style=\"text-align: justify;\"><span><strong>Matthieu Dufour<\/strong>, Universit\u00e9 du Qu\u00e9bec \u00e0 Montr\u00e9al<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><strong>Abstract:\u00a0<\/strong>Matthieu Dufour and\u00a0 Silvia Heubach have been studying Circular Nim, a variation on the well-known game of NIM. This t:wo player game, described with two parameters and noted C(n,k), is played in the following way: n stacks of tokens are arranged in a circular way, and a move consists of choosing k consecutive stacks of this circular arrangement and then taking at least one token from one or more of the k stacks. In normal play, C(n,1), C(n,n-1) and C(n,n) are trivial. C(4,2) is easy, C(5,2), C(5,3) and C(6,3) are known since (Ehrenborg and, Steingrimsson, 1996) and C(6,4) and C(8,6) were solved by Dufour and Heubach (2012). We will present some more results, conjectures and comments on the misere play of that game.<br \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span><a href=\"https:\/\/ludicum.org\/wp-content\/uploads\/2024\/04\/Dufour_CircularNim.pdf\" target=\"_blank\" rel=\"noopener\">Download<\/a><\/span><span><\/span><\/p>\n<p><strong>Aviezri S. Fraenkel,\u00a0Weizmann Institute of Science<\/strong><\/p>\n<div>\n<p><strong>Title:<span>\u00a0<\/span><\/strong>Games derived from a generalized Thue-Morse word<\/p>\n<\/div>\n<div style=\"text-align: justify;\"><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a>Abstract:<span>\u00a0<\/span><\/strong>It is always nice to make connections between different areas of mathematics.<span>\u00a0<\/span><strong><\/strong>For fusing combinatorial game theory with combinatorics on words, we<span>\u00a0<\/span><strong><\/strong>begin with some brief relevant background on words and automata theory, followed by devising and analyzing a triple of games derived from a generalization of the Thue-Morse word.<br \/>(Joint work with Michel Rigo.)<\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div>\n<p><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Melissa Huggan, Dalhousie University<\/strong><strong><a href=\"mailto:cgtc1@ludicum.org\"><\/a><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Title:<span>\u00a0<\/span><\/strong>Thinning Thickets<strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><\/p>\n<div style=\"text-align: justify;\"><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a>Abstract:<span>\u00a0<\/span><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong>The game of Thinning Thickets is played on a directed graph and can be regarded as an offshoot of Hackenbush.\u00a0Throughout this talk, we will present results for Thinning Thickets\u00a0on very thin trees, cordons, which are stalks with at most one leaf at each vertex. In particular, we prove that Thinning Thickets has infinite boiling point.\u00a0We also\u00a0show that the nim-dimension for Green Cordons is infinite and characterize those with nim-value\u00a00 and nim-value 1. \u00a0We give a characterization for nim-value 2 and for 3 if the cordons have two or\u00a0fewer leaves. For multi-colored stalks, we show that, up to infinitesimals, these take on only eight values.<br \/>(joint work with Richard Nowakowski)<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Clement Charpentier, University Grenoble-Alpes<\/strong><b><br \/><\/b><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Title:<span>\u00a0<\/span><\/strong>The coloring game on cactuses<strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><\/p>\n<div>\n<p style=\"text-align: justify;\"><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a>Abstract:<span>\u00a0<\/span><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong>The coloring game on a graph G is a game where the two players, Alice and Bob, are taking turns coloring a yet-uncolored vertex of G with a color chosen into a set C. Alice wins if the manage to color G entirely and Bob wins if a vertex in uncolorable at some point. We denote by<span>\u00a0<\/span><em>X<\/em><sub>g<\/sub>(G) the smallest number of colors for which Alice has a winning strategy. A graph is (1,k)-decomposable if its edges can be partitionned into two subsets, one inducing a forest and the other inducing a subgraph of maximum degree at most k. For any forest F, \u03c7<sub>g<\/sub>(F)\u22644 (Faigle et al, 1993). We know, thanks to He et al. (2002), that \u00ad\u03c7<sub>g<\/sub>(G)\u22644+k for any (1,k)-decomposable graph. Montassier et al. (2012) proved that any planar graph of girth at least 8 is (1,1)-decomposable, and so \u03c7<sub>g<\/sub>(G)\u22645. We prove this bound is best possible, even for graphs with arbitrary large girth and for several subclasses of planar graphs, by a result on cactuses. A cactus<i><span>\u00a0<\/span><\/i>is a graph whose edges all belong to at most one cycle (which makes them all planars).<\/p>\n<p style=\"text-align: justify;\">Theorem: For every integer g\u22653, d\u22650, there is a cactus C of girth g with distance between cycles at least d and for which \u00ad\u03c7<sub>g<\/sub>(C)=5.<\/p>\n<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\"><strong>Silvia Heubach, California State University<\/strong><b><br \/><\/b><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Title:<span>\u00a0<\/span><\/strong>The game creation operator<strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><span><\/span><\/p>\n<div style=\"text-align: justify;\"><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a>Abstract:<span>\u00a0<\/span><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong><strong><a href=\"mailto:cgtc1@ludicum.org\"><span><\/span><\/a><\/strong>We investigate the properties of an operator on a specific type of combinatorial games, namely subtraction games.\u00a0 A subtraction game is played by two players, who alternately remove tokens from a set of stacks of tokens according to the rules specified in the move set M. This is an impartial game (both players have the same moves and there is no randomness), so one can compute the positions from which the second player can win (<em>P<\/em>-positions) the game with rule-set M. A new game M* is created by making these<span>\u00a0<\/span><em>P<\/em>-positions the moves of the new game. Re-interpreting<span>\u00a0<\/span><em>P<\/em>-positions as moves is possible because for subtraction games, the structure of positions and moves is the same. We will show that the mis\u00e8re star<b>&#8211;<\/b>operator converges to a limit game in any dimension and characterize the limit game via features of the original game. We will also discuss the structure of the limit games in one and two dimensions. No prior knowledge of combinatorial games is needed even though such a background is helpful.<br \/>(joint work with Matthieu Dufour and Urban Larsson)<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">\n<p><strong><\/strong><\/p>\n<p><strong>Rebecca Miley, Memorial University of Newfoundland<\/strong><\/p>\n<p><strong><\/strong><\/p>\n<p><strong>Title:<span>\u00a0<\/span><\/strong><span>Inverses and reversibility: open problems in restricted mis\u00e8re games<\/span><\/p>\n<p><strong><\/strong><strong>Abstract:<span>\u00a0<\/span><\/strong><span>Much progress has been made in mis\u00e8re game theory using the technique of &#8220;restricted&#8221; mis\u00e8re play, where games can be considered equivalent inside a restricted set of games without being equal in general. Restricted mis\u00e8re play exhibits much more structure than general mis\u00e8re play, but there are a number of curious properties that complicate matters: (1) a position can have an additive inverse that is not its negative, and (2) a position can satisfy reversibility through an end (a game with Left but not Right options, or vice versa). These properties do not occur in normal play and general mis\u00e8re play, respectively. This talk presents a survey of recent developments in restricted mis\u00e8re games and discusses open problems related to invertibility and\u00a0reversibility.<\/span><br \/><strong><\/strong><span>(Based on joint work with Gabriel Renault)<\/span><\/p>\n<p><span><\/span><\/p>\n<p><strong>Svenja Huntemann, Dalhousie University<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a0The value set of strong placement games<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>We are interested in what values strong placement games, a class of games including Domineering and Snort, can take under normal play. In studying this question, we take advantage of the one-to-one correspondence between strong placement games and simplicial complexes (with vertex set bipartitioned), and the known structure of the game tree. Among others, we will show that all numbers are possible.<\/span><\/p>\n<p><strong><\/strong><\/p>\n<p><strong>Urban Larsson, Industrial Engineering and Management, Technion<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a0Dots and Boxes and infinities in scoring combinatorial games<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>We study an extension of the Guaranteed scoring universe (presented at CGTC I), where infinities are used (as threats) to terminate a game. A new reduction is obtained, and we use it to find the simplest form for a basic Dots and Boxes position, namely an open ended double box.<\/span><br \/><span>(joint work with Richard Nowakowski and Carlos Pereira dos Santos)<\/span><\/p>\n<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">\n<p><strong><\/strong><\/p>\n<p><strong>Tomoaki Abuku, University of Tsukuba<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a0Analysis of transfinite Welter&#8217;s game<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>As well-known, in impartial game, we can judge which player can win in a position of game by its Grundy number. Deciding Grundy numbers in Welter&#8217;s Game is fairly complicated even in its original form. In this talk, we analyze the transfinite version of Welter&#8217;s Game, namely its extension into the set of general ordinal numbers.<\/span><\/p>\n<p><b><\/b><\/p>\n<p><strong>Jorge Nuno Silva, University of Lisbon;\u00a0Alex de Voogt, AMNH, New York<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a0Towards a first understanding of mancala games through CGT<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>Only few traditional games have been analyzed using combinatorial game theory (CGT), specifically Konane and Tiouk-Tiouk. The class of mancala games shows at least one example of another traditional game to which CGT can be applied. We explored the variant Hawalis, currently played competitively in Oman. The values of the studied end-game positions give insight in the game. This approach looks promising to this variant and potentially other variants of the mancala family.<\/span><\/p>\n<p><strong>Alexandre Mena Silva, University of Minho<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a03-Player CGT with \u00abpodium rule\u00bb<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>In the first part of the talk, we briefly discuss the state of art about the research on combinatorial 3-player games. Playing with the \u00abpodium rule convention\u00bb, if a player cannot be last, he tries to be last but one. In his paper \u00abN-person Nim and N-person Moore&#8217;s games\u00bb, S Liu presented a very elegant characterization of the P-positions of 3-player NIM with podium rule (and, in general, for N-player NIM). In the second part of the talk, we show how Liu\u2019s work can be extended, presenting the general reduction process and related canonical forms.<\/span><br \/><span>(joint work with Richard J. Nowakowski and Carlos Santos)<\/span><\/p>\n<p><strong>Koki Suetsugu, Kyoto University<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a03-player NIM with preference<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>In order to analyze multiplayer CGT, we need to consider the objectives of players that are guaranteed to lose. For example, in a 3-player game where one player cannot win, it is still possible that she can determine whether the next player or previous player will win. In this presentation, we assume each player has a fixed \u201cpreference\u201d, which is defined as a total ordering of the other players, and each player\u2019s preference is known by all other players. When a player cannot win, she behaves so that the winner will have the highest possible preference value. We present solutions for various forms of preferences in 3-player NIM.<\/span><\/p>\n<p><strong>Valentin Gledel, LIRIS, University of Lyon<\/strong><\/p>\n<p><strong>Title:<\/strong><span>\u00a0Non-attacking rooks on a holed chessboard<\/span><\/p>\n<p><strong>Abstract:<span>\u00a0<\/span><\/strong><span>In this game, inspired by the Non-Attacking Queens Game (Noon and Van Brummelen, 2006), two players alternately put rooks on a chessboard with the restriction that no rook should be able to capture another one. The last player to play wins. If the chessboard is a rectangular grid, the problem reduces to a parity game. In this work we consider the case where there is a hole in the chessboard. This problem is much more difficult and leads to the introduction of a game played on graphs that can be sees as a generalization of Arc-Kayles. We solved this latter game for simple graphs and found some general properties.<\/span><br \/><span>(joint work with Nicolas Bousquet, Antoine Dailly and Marc Heinrich)<\/span><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<div>\n<p style=\"text-align: justify;\"><strong>Thane Plambeck, Counterwave, inc<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Title:<\/strong><span>\u00a0Research topics in Impartial Games<\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Abstract:<span>\u00a0<\/span><\/strong><span>A selection of fundamental problems in Impartial games that still bug me and that I wish people would work on.<\/span><span><\/span><span><\/span><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Dmitry Levandu<span class=\"font0\">, National Research University<\/span><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Title:<\/strong><span>\u00a0Formation of coalition structures as a non-cooperative game<\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Abstract:<span>\u00a0<\/span><\/strong><span>The paper defines a non-cooperative simultaneous finite game with an arbitrary fixed number of potential deviators. A definition of the game embeds a coalition formation mechanism, which includes a number of deviators, a set of eligible partitions and coalition formation rule. The game has an equilibrium in mixed strategies. The equilibrium encompasses intra and inter group externalities and an individual payoff allocation that make it different from a strong Nash, coalition-proof equilibrium and certain \u00a0other equilibrium concepts. We offer a non- cooperative stability criterion to describe the \u00a0robustness of an equilibrium strategy profile with respect to an to an increase in the number of deviators. The criterion may serve to measure self-enforcement property of an equilibrium and focal points of a game.<\/span><br \/><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Tristan Cazenave, Universit\u00e9 Paris-Dauphine<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Title:<\/strong><span>\u00a0Improving Monte Carlo for misere games<\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Abstract:<span>\u00a0<\/span><\/strong><span>Monte Carlo Tree Search with random playouts can be much improved in misere games by avoiding losing moves in playouts. We will show on multiple misere games that this simple modification can improve drastically the level of play. We will also consider the combination with playout policy learning.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_tab][et_pb_tab title=&#8221;Additional Information&#8221; _builder_version=&#8221;4.25.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<header>\n<h5>Conference Dinner<\/h5>\n<\/header>\n<p><span id=\"m_6354848104928371140gmail-result_box\" class=\"m_6354848104928371140gmail-\" lang=\"en\"><span class=\"m_6354848104928371140gmail-\">The colloquium dinner is at Paparrucha restaurant.<\/span><\/span><\/p>\n<p><a href=\"http:\/\/www.lapaparrucha.com\/en\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en&amp;q=http:\/\/www.lapaparrucha.com\/en&amp;source=gmail&amp;ust=1484934101846000&amp;usg=AFQjCNHgtMJ6nuwmvCV-kbASdVDeN8hokA\" rel=\"noopener\">http:\/\/www.lapaparrucha.com\/en<\/a><\/p>\n<p><span>The view is superb (Lisbon night)!<\/span><br \/><span id=\"m_6354848104928371140gmail-result_box\" class=\"m_6354848104928371140gmail-\" lang=\"en\"><br \/><span class=\"m_6354848104928371140gmail-\">The dinner is on January<span>\u00a0<\/span><\/span><\/span><span id=\"m_6354848104928371140gmail-result_box\" class=\"m_6354848104928371140gmail-\" lang=\"en\"><span class=\"m_6354848104928371140gmail-\">26,<span>\u00a0<\/span>7:00 p.m.<\/span><\/span><\/p>\n<p><span class=\"m_6354848104928371140gmail-\" lang=\"en\"><span class=\"m_6354848104928371140gmail-\"><\/span><\/span><\/p>\n<p>[\/et_pb_tab][\/et_pb_tabs][\/et_pb_column_inner][\/et_pb_row_inner][et_pb_row_inner use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;1&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.23.4&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; max_width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|false|false&#8221; custom_padding=&#8221;40px|40px|10px|40px|false|false&#8221; 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bellows-target-text\">BGSC<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-3972\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3972 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xxiii-paris-2021\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XXIII Paris 2021<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3971\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3971 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-athens-2018\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XXI Athens 2018<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3970\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3970 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xviii-la-tour-de-peilz-2015\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XVIII La Tour-de-Peilz 2015<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3969\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3969 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xvi-ponta-delgada-2013\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XVI Ponta Delgada 2013<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3968\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3968 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xv-munich-2012\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XV Munich 2012<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3967\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3967 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xiv-bruges-2011\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XIV Bruges 2011<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3966\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3966 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xiii-paris-2010\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XIII Paris 2010<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3965\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3965 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xii-jerusalem-2009\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XII Jerusalem 2009<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3964\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3964 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-xi-lisbon-2008\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC XI Lisbon 2008<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3963\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3963 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/bgsc-iv-fribourg-2001\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">BGSC IV Fribourg 2001<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t\t<li id=\"menu-item-4687\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-4687 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/combinatorial-game-theory-colloquia\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-7359\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-7359 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-vi\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC VI<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-6243\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-6243 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-v\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC V<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4686\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4686 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-iv\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC IV<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4685\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4685 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-iii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC III<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4684\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4684 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-ii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC II<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4683\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4683 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/cgtc-i\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">CGTC I<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t\t<li id=\"menu-item-4998\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-4998 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/rmc\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-7526\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-7526 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-ix-2027\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC IX 2027<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-4841\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-4841 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-viii-2025\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC VIII 2025<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3983\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3983 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-vii-2023\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC VII 2023<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3982\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3982 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-vi-2019\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC VI 2019<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3981\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3981 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-v-2017\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC V 2017<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3980\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3980 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-iv\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC IV 2015<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3979\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3979 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-iii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC III 2013<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3978\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3978 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/rmc-i\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">RMC I 2009<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t<\/ul>\n<\/li>\n\t<li id=\"menu-item-4682\" class=\"bellows-menu-item bellows-menu-item-type-custom bellows-menu-item-object-custom bellows-menu-item-has-children bellows-menu-item-4682 bellows-item-level-1\"><a  href=\"#\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Outros Eventos<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t<ul class=\"bellows-submenu\">\n\t\t<li id=\"menu-item-5069\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-has-children bellows-menu-item-5069 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas<\/span><button class=\"bellows-subtoggle\" aria-label=\"Toggle Submenu\"><i class=\"bellows-subtoggle-icon-expand fa fa-chevron-down\"><\/i><i class=\"bellows-subtoggle-icon-collapse fa fa-chevron-up\"><\/i><\/button><\/a>\n\t\t<ul class=\"bellows-submenu\">\n\t\t\t<li id=\"menu-item-3976\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3976 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas-historia-dos-jogos-em-portugal-iv\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal IV<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3975\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3975 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas-historia-dos-jogos-em-portugal-iii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal III<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3974\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3974 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/jornadas-historia-dos-jogos-em-portugal-ii\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal II<\/span><\/a><\/li>\n\t\t\t<li id=\"menu-item-3973\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3973 bellows-item-level-3\"><a  href=\"https:\/\/ludicum.org\/en\/2499-2\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Jornadas Hist\u00f3ria dos Jogos em Portugal I<\/span><\/a><\/li>\n\t\t<\/ul>\n<\/li>\n\t\t<li id=\"menu-item-3977\" class=\"bellows-menu-item bellows-menu-item-type-post_type bellows-menu-item-object-post bellows-menu-item-3977 bellows-item-level-2\"><a  href=\"https:\/\/ludicum.org\/en\/masterclasses-2018\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">Masterclasses 2018<\/span><\/a><\/li>\n\t\t<li id=\"menu-item-6448\" class=\"bellows-menu-item bellows-menu-item-type-custom bellows-menu-item-object-custom bellows-menu-item-6448 bellows-item-level-2\"><a  href=\"https:\/\/esu10.sciencesconf.org\/\" class=\"bellows-target\"><span class=\"bellows-target-title bellows-target-text\">ESU 10<\/span><\/a><\/li>\n\t<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul><\/nav><\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combinatorial Game Theory\u00a0(CGT) is a branch\u00a0of mathematics that studies sequential games\u00a0with perfect information. Combinatorial games\u00a0include well-known rulesets like Amazons,\u00a0Clobber, Domineering, Hackenbush, Konane,\u00a0Nim, Octal Games, Wythoff\u2019s Nim.\u00a0After John Conway&#8217;s\u00a0On Numbers and Games\u00a0(1976), Elwyn Berlekamp, John Conway and Richard Guy published \u201cthe book\u201d\u00a0Winning Ways\u00a0(1982).\u00a0In\u00a0that\u00a0work,\u00a0one can\u00a0find a unified\u00a0mathematical\u00a0theory able to analyze a large class of rulesets. The books\u00a0Lessons [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":4115,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"1920","footnotes":""},"categories":[34],"tags":[43,35],"class_list":["post-4107","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eventos","tag-cgtc","tag-eventos","et-has-post-format-content","et_post_format-et-post-format-standard"],"acf":[],"_links":{"self":[{"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/posts\/4107","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/comments?post=4107"}],"version-history":[{"count":0,"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/posts\/4107\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/media\/4115"}],"wp:attachment":[{"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/media?parent=4107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/categories?post=4107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ludicum.org\/en\/wp-json\/wp\/v2\/tags?post=4107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}